Don't Look at Me

by spensersportsguy on 13 December 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • EDH
  • Golgari

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 607 times.

Mana Curve

Mana Symbol Occurrence

0052054

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Don't Look at Me

Personally I've always found mana fixing isn't necessary enough in a two color deck to justify the tempo hit from enter-tapped lands like Vivid's. I'd replace them with some utility lands (Strip Mine, Maze of Ith, Reliquary Tower) or something like Temple of the False God.

If you play multi-player more than 1v1 Grim Feast is amazing. The oracle text reads ALL opponents, so basically someone casts a Wrath effect and you gain like 50 life. I can't think of the last time I had it in play in my Glissa deck where it didn't buy me multiple extra turns where I'd have otherwise been killed.

It's a coin-flip, but a lot of times in multi-player Avatar of Woe is going to be a lot easier to get into play than Visara. Both have the same assassinate effect and evasion, and Avatar has a can't-be-regenerated clause. I'm not saying I'd replace one with the other necessarily, just pointing it out.

I see way, way, way too many Theros gods and Darksteel crap and things protected by Avacyn to ever run Naturalize. There is nothing more frustrating than holding a Naturalize in hand and being unable to use it because the artifact or enchantment has indestructible, or knocking it to a graveyard and they just bring it back. Naturalize also makes things like Wurmcoil Engine kick tokens, and if you're hitting a commander like Sharuum they just bring it back to the command zone and re-cast it. On the other hand Deglamer or Unravel the Aether tuck those nasty cards where they're much harder to bring back especially if it's a commander, and Fade Into Antiquity exiles them out of the game if they're not the commander.

Any deck running Conjurer's Closet seems to cry out for Acidic Slime.

For me I'd much rather pay one more mana to run Hero's Downfall over Doom Blade and be able to hit black creatures and Planeswalkers, or even Murder to just hit black creatures.

1
Posted 22 February 2014 at 16:05

Permalink

Great comment thanks for the advice. Taking most of these. You are right the vivid are too often hinderances when playing this deck. I personally dont like playing strip mine or ith (not because they are bad just a personal preference) but reliquary tower is def going in.

0
Posted 22 February 2014 at 19:51

Permalink

I don't run Maze either, just because it's not fun, and most people I play with that have one have removed it, so I totally know what you mean. Just mentioning it because I don't want to assume everyone's meta runs like mine.

0
Posted 23 February 2014 at 01:21

Permalink