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With myr's basic white mana, coupled with green for protection and trample, along with some infinite mana loop, myrs are pretty much untouchable 3/3+ turn 3 or 4. The deck is tournament legal, but it sometimes relies on 5 myrs and a turbine too much to grab a battlesphere. I recently went down to a card store and found out about Kuldotha Forgemaster. It works extremely well: Turn 1- Forest/Plains Birds of Paradise Turn 2- Forest/Plains Copper/Gold Myr Turn 3- Forest/Plains Palladium Myr Turn 4- Forest/Plains Kuldotha Forgemaster Turn 5- Forest/Plains Myr Turbine, tap for a myr, sacrifice Copper/Gold Myr and Palladium Myr for a Myr Battlesphere Turn 6- Forest/Plains Tap Battlesphere and the 4 myrs and search for another Battlesphere, sacrifice 3 tokens for Forgemaster and search for another Battlesphere Turn 7- Swing for 12 in Battlespheres, 12 for the tokens, and 3 for Kuldotha (or repeat step 6 and get a Galvanizer instead)
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thank you bre
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Finished the deck, it now has the capability of doing well against almost every type of deck.