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A while ago, I figured out that each of the modules printed in Kaladesh fuel each other, but the mana cost of creating the servos was the only thing preventing an infinite loop. With Urza, however, the mana needed is supplied by the last created servo, so each servo created caused another to be created, and an infinite loop occurs.
The following cards are used in the infinite combo:> Urza, Lord High Artificer> Animation Module> Decoction Module> Fabrication ModuleThis will be referred to as the "main combo" (unimaginatively).These cards make the combo fun but are not needed to make it work:> Arcbound Crusher> Hangarback Walker> Cathars' Crusade> Pentavus> Ajani, Wise CounselorOnce Urza and the modules are on the field, all it takes to initiate the combo is to activates a triggered ability of a module. This can be getting an energy counter, a creature entering the battlefield under your control, or putting one or more +1/+1 counters on a creature you control.Once a module has been activated, use Urza to tap the generated servo for a blue mana to create another servo. Since this can be done infinitely, you now have infinite servos. However, since all but one would be tapped, we need more cards to make this a practical win condition. For that, the following combinations can reel in the win easier:> Main combo + Arcbound Crusher = 8/8 with trample> Main combo + Hangarback Walker = 8/8 that creates infinite thopters upon death> Main combo + Cathars' Crusade = infinite 8/8 [but in reality this creates an X/X, an (X - 1)/(X - 1), an (X - 2)/(X - 2), and so on, where X is the number of servos created]> Main combo + Pentavus = infinite 1/1 pentavites with flying> Main combo + Ajani = infinite lifeDespite this, the main combo can actually win you the game. Since the Fabrication Module puts +1/+1 counters on your creatures, you can turn your servos into 8/8 tokens, but the reality is that this works like the Cathars' Crusade side combo.Once you've pretty much gone infinite and have millions of servos (or pentavites/thopters), the game is pretty much yours unless a mass removal spell is played.
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NOTE: Set by owner when deck was made.