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A deck where drawing is always good.
Unlike some of my other decks, this one has no real solid strategy to it. However, there are some things that do need to be put out.However, the most important cards to get out are;-Archmage Ascension: you will probably draw 2+ cards in a turn, meaning that very quickly you will be able to start fetching out cards you need.-Jace's Erasure/Psychic Corrosion/Sphinx's Tutelage: mills opponent(s) whenever you draw a card.-Thought Reflection: just a fun card that makes everything worse for your opponent(s).-Jin-Gitaxias, Core Augur: becomes very annoying very quickly, as with all the draws that each player will be getting and their reduced maximum hand size, opponents will find themselves burning through their decks rather quickly.-Psychosis Crawler/Niv-Mizzet, the Firemind: draws = damage. Need I say more?-Venser's Journal: probably one of the most important cards in this deck, the life gain combined with no maximum hand size is hilarious.-Followed Footsteps: not an important card, but recommended because Psychosis Crawler, Aeon Chronicler, and Bringer of the Blue Dawn are not legendary.-Tamiyo, the Moon Sage: the -2 ability is glorious against a non-vigilance swarm deck, and the emblem is unbelievably broken.-The Locust God (the commander): since this deck is built around draws, why not get a 1/1 with flying and haste every time I draw?And the king of it all...-Laboratory Maniac: running into him right before the deck runs out is an easy win. Since the deck is all about draw, you WILL run out of cards.
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NOTE: Set by owner when deck was made.