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This probably doesn't look like a typical land animator deck, considering that it's all colorless. However, there is an interesting strategy that seems to work most of the time.
Since all of your land can turn into creatures, it's not a huge deal if your starting hand has no creatures. However, a good hand should have lands that can be animated for 1 mana, such as Mutavault or Blinkmoth Nexus.After you draw your initial hand, the strategy is basically creature aggro with a few twists:> Animating two lands allows you to cast Myr Superion> Activating Steel Overseer's ability puts +1/+1 counters on animated lands that are artifacts> Don't animate all your lands at once; this will leave you vulnerable to mass creature removal (which will brick you irreversibly).
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NOTE: Set by owner when deck was made.