spartan1313

0 Decks, 27 Comments, 6 Reputation

so Guilty Conscience on stuffy doll will creat a loop that deals infinit damage once you tap it to deal 1 damage to itself. Since IT deals damage 1 damage to itself, it will deal another damage to itself and repeat the process till the player is dead?

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Posted 19 August 2012 at 06:42 as a comment on Guilty Pleasures

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With all your mana ramp you should rock a serra avatar or 2

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Posted 19 August 2012 at 01:22 as a comment on G/W Angel Standard

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Requiem Angel could be interesting. When a drake token dies he will come back as a spirit token

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Posted 03 August 2012 at 06:53 as a comment on Into the Sky, to Live, or Die.

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also id trow in x2 Darkslick Shores and maybe x2 Evolving Wilds and remove 4 basic lands. Would help your mana since you have a 3 drop and 4 drop that has double mana casting cost of different color

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Posted 03 August 2012 at 06:43 in reply to #278164 on Into the Sky, to Live, or Die.

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Silent Departure over unsummon. Same card but flash back defently helps late game with a extra token/unsummon

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Posted 03 August 2012 at 06:39 as a comment on Into the Sky, to Live, or Die.

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Im thinking with all the draw ability you have now i would go 4 jace embrace and 0 curse. Once your sphynx is out a jace will mill 3 cards( 1 draw your turn, 2 draw on his turn). 1 less mana means that you can drop another one on turn 4 and still have 2 mana open for a counter.

Well hope this helps. might give you more cards that you can work around and figure out which is best and which you prefer

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Posted 03 August 2012 at 06:35 in reply to #278058 on Massacre Engine

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Not sure this will work well early game. 20 lands and not much draw card ability till late game isnt good. So you want to get creatures in your graveyard quickly to pump up bonehoard.

+4 Alchemist's Apprentice 2 mana, creature that will end up in a graveyard (+1 bonehoard). Can also block and once you block with it, sac it and draw a card

-2 Consecrated Sphinx 2 is plenty. by the time you get the land to cast it you should be pulling one out

-2 fog banks to make up room for the 2 other alchemist apprentice

-4 Negate You have essence scatter to deal with creatuers and i think mana leak be better here to double up on your anti creature control

+4 mana leak Goes with the comment above 8 chance to get creatures in the graveyard and help you deal with a slow start

-4 Vivisection You dont want to sac the creatures that you have

+4 ponder Help you get what you need

i say remove a few enchants for cards like Mind Sculpt Dream Twist. They aremore of a quick payout then then enchants since they will give you 3-4 turns worth of milling right away. And you might need that off the bat to pump up bonehard as soon as it comes out and jace phantasm

-4 divination
+ 4Thought Scour 2 card in grave + card draw

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Posted 03 August 2012 at 02:10 as a comment on Massacre Engine

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You cant have 4x sol ring in any format

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Posted 02 August 2012 at 09:16 as a comment on cheerios

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You dont need 4x of each creature, 1 or 2 will do. This way you can have creatures of different type that would help counter different type of decks

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Posted 22 July 2012 at 19:47 as a comment on ultimate undead

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oh yeah my bad vintage, but atleast like you said those 2 will help pick the card you need to speed up your pyro's

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Posted 22 July 2012 at 15:37 in reply to #275026 on Talrand's Army

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Nice deck. Just wondering since this isnt standard, what do you think about pyro Pyromancer Ascension? And Merchant Scroll is basicly like a draw card spell with a 100% of a spell. Combine that with pyro and you can get counters on it quicker by finding a spell u already casted

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Posted 21 July 2012 at 08:49 as a comment on Talrand's Army

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So your hoping to discard a creature from your hand to re animate them?

How about Buried Alive? then you can run 1 or 2 of each creatures and maybe other creatures that would be good for different type of opponents

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Posted 21 July 2012 at 04:05 in reply to #274979 on exhumed colossus

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This deck will not work.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

So this card will never be in your graveyard

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Posted 21 July 2012 at 02:47 as a comment on exhumed colossus

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what im thinking is that yes it does put it back into your deck, but not to your hand. and you might not have enough draw ability to really recycle it. Elixers could be better since it will put the cards back into your library and provide a nice 5 life to.

Or try Mystic Retrieval. Could return a Mind Sculpt back to your hand twice. not only are you recycling a card you want but it is bringing it to your hand which is like drawing a extra card. and flashback with red and less mana you can repeat this

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Posted 21 July 2012 at 02:44 in reply to #274478 on Milling Vengeance (Standard)

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Yup but until then you can use it and who knows what the next block will bring out. Im just worried that your gonna run out of steam before you can finish him off.

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Posted 19 July 2012 at 18:07 in reply to #274478 on Milling Vengeance (Standard)

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Im not really understanding what the Memory's Journey are doing in here. I dont think you have the draw or search ability to use it. Also check out Visions of Beyond.
This could be great for mid game/late game to help with your card advantage in your hand. 3 extra mill cards that you need to finish off an opponent could be usefull.

I miss my old Pyromancer Ascension mill deck. This deck is the best attempt of recreating it in standard

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Posted 19 July 2012 at 18:03 as a comment on Milling Vengeance (Standard)

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alright well heres another idea you could work around with if you like. Reforge the Soul which means 7 less cards in your enemy's hand, and if you ran some Jace's Erasure instead of Curse of the Bloody Tome that would be 14 cards out of his library and if you double casted that on a miracle cast... could work would have to test it. This is just something i tought of, no clue if it would work well

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Posted 19 July 2012 at 17:57 in reply to #274478 on Milling Vengeance (Standard)

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Augur of Bolas would be a draw card basicly and a blocker to defend.

option 1, Devastation Tide could be usefull. It would defently buy you some time for sure. Since ur creatures will be a 1 or 2 mana cast its easy to get them back out. And recasting your augur of bolas would give you another instance.

Im not sure if the red in this deck is the best. Your only using red for double cast. theres blue spells that can return instance or sorcs back to your hand which is basicly like double cast.

option 2, Talrand, Sky Summoner could be something to invest in. you can build your self a army of drakes to protect yourself while you mill them down

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Posted 19 July 2012 at 15:31 in reply to #274478 on Milling Vengeance (Standard)

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+4 Jace's Phantasm
+2 Jace, Memory Adept

-4 Shriekgeist
-2 Ghostly flicker

Im thinking snap casters would be alot better and act like a double cast for almost the same mana. (If you have the money)

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Posted 19 July 2012 at 14:01 in reply to #274478 on Milling Vengeance (Standard)

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I think creatures will over run you pretty quickly. Fog bank is a nice blocker but can be easly killed.

Reverberate and Vengeance are RR mana cast and you only have 6 mountains red source. All Your blue spells only need 1 blue mana + colourless. Id say add a few more mountains in.

I think you would be dead before you can flash back Vengance + a mill spell mill card

What are you planing to ghostly flicker?

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Posted 19 July 2012 at 13:52 as a comment on Milling Vengeance (Standard)

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