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This deck exists as a collection of Newbie decks I built in order to teach new players basic and advanced strategies in MtG. The Newbie collection of decks starts with a Muraganda Petroglyphs deck and then cylces through all the colors progressing in complexity. This deck is towards the later part of that collection and it's main objective is to introduce as many keywords as possible with a focus on combat tricks, and plays that aren't strictly obvious. For example dropping down an Armored Ascension, a Windbrisk Raptor, or an Oathsworn Giant, are pretty much no-brainers, but their immediate value is almost greater than their persistent value as they can come to as a great surprise to an opponent and can change the game drastically with single attack step.
The deck doesn't have a theme, you pretty much play what you get. As I built the deck to teach newer players things about magic, I didn't want a meta-game seeping into the deck. Decks that have meta-games often plan out plays based on card counts, probabilities, mana curve, play environments (Standard, Block, Modern, etc) or take on certain characteristics such as Sligh (If you don't know what sligh is google 'origin of sligh'). This white Newbie deck has a mana curve, but I didn't want the player to have to think about it. So thus the deck exists without a meta-game.
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Need more copies of cards. What is your over all goal?
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Thank you for your interest in helping with this deck, I've updated the deck's description so that you have some idea of what I'm trying to do with this deck. This deck isn't trying to be consistent, in fact it's purposely inconsistent to avoid meta-games such as players trying to count top deck probabilities. If you have any ideas about how to improve the deck, I'd love to hear your suggestions. Thx again.
First of all you need play set (4 copies of the same card) of certain cards if you want this deck to work more efficiently ( yes you're gonna have to take out cards). You're are also gonna want to have more lesser spells then more expensive ones to play something each turn (This is called mana curve). You are also gonna want to focus on something (one specific creature, enchantment, etc.) and build off of it. For example Celestial Crusader buffs up a bunch of weaker creatures and charge with everything. Or find a way to put out a bunch of plains, then enchant Solitari Visionary with Armored Ascension and attack directly.