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Needed to get rid of some artifacts from my artifact box... so I have room for new cards. Thus Golem tribal was born.
So the idea of the deck is to play a couple of Golems. Land a Precusor Golem and then play a cantrip to get an effect and draw... lets say ~5 cards.Hopefully you only have to do this once before you play Mycosynth Golem for free. You then play do all your affinity golems for free. Play another cantrip, and hopefully play out the majority of your deck.If you can't win after that... then doh you need an answer and this deck doesn't have one! bad deck construction!
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The problem I see with "Precursor Golem" on the field is that your opponent only needs a single removal spell, and all your golems are gone. And you have only 3 spells which help to protect your creatures (2x "Refresh" and 1x "Shelter")The cantrip "Bandage" or counterspell "Hindering Light" might increase the chances for your golems, otherwise I would increase the number of "Shelter" to 3 or 4 GreetingsMuktol
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No get leonin abunas it's hexproof for artifacts
I currently have only one copy of shelter available but I should buy more. Your absolutely right. I'd probably run 4 of it.
I would recomend ghostly flicker, as you could use it to flicker all your golems and refresh all your lands. It also stop targeted removal. Also I would highly reccomend that you play a few solemn simalcrums, as they are really good golems. As for what to remove i would recomend taking out the beasts of burden and the rusted sentinel as neither are very good.
Yeah your right Solemn is the BEST Golem. But it's never going to happen as all my real Sad Robots are pulling EDH duty and I'd need to buy like 10 more of them for all the decks I'd want to put them in. I wanted to use up some of my artifacts so that's what happened. I'm holding out hope that a Beast of Burden+Precursor Golem+Cackling Counterpart combo will happen. Ghostly flicker is an idea but I think shelter is better for the CMC and card draw.Your not wrong, thanks for comment.