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With a whole bunch of Kor's and several equipment I hope to run over an opponent using Armament Master.
The deck can be extremely fast (example turn 1 Duelist, turn 2 bonesplitter) but most likely your looking to establish board superiority and run your opponent out of creatures to block and spells in hand. A basic premise would be to get out 2-3 Kors and a Armament Master into play with 2 equipment on him. That'll give +4/+4 to all your Kor which should be sufficient to win. A secondary gating theme uses Kor Skyfisher's ability to take advantage of the many 'enters the battlefield' effects of the other Kor. Kor Outfitter stands as way to keep the pressure up, by playing a creature turns 3-5 rather than an equip cost. The deck is light on control with only 4 Journey to Nowhere and 2 Kor Sanctifier. Shrug... whatever that's how I roll.
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