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The deck uses Coretappers and various other artifacts to put 3 charge counters on Magistrate's scepter every turn, taking infinite turns. That part is fairly clunky due to the fact you need the Scepter and probably 2-3 other artifacts to make it happen. So we're talking, turn 5 ideal case with perfect hand, turns 7-8 typical best case. From there the deck has 3 ways to win: Azor's Elocutors, swarm with Golem Foundry, or a really large Spincrusher.
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