I just realized that lol, I was wondering why no one ever played it... but now I realize why they don't! Fixed it by adding probe
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I'm a little curious as to the quietus spike in this deck, none of the creatures want to attack. Infact all they want to do is kill your opponent... I'd suggest Grafted Exoskelton... it gives infect instead of deathtouch...
Maybe, the white was an afterthought... and with Immerwolf out nothing flips back! Its good with every werewolf but Huntmaster... which is why werewolves are bad. Or at least that's what I was told... and to be honest I've missed the fuzzy guys =D
This is a good start. I'm guessing the last 18 would be basic land? My opinion is this, cause I ran something similar, take out Bump in the Night... you don't need it. Instead run..... Blood Artist. It locks down the opponent so well. You: "I'ma create tons o' dudes. Now then, I want all of them to die. Problem attacking me sir?" This would also allow you to not splash the Blood Crypt just for the flashback of a overpriced card... and its the flashback price I don't like, turn 6 should be playing tons of dudes or fatties. not flashing back a spell that does meh at that stage. Feel free to disagree but this seems pretty good so far! Keep up the good work.
Wow... going to think more. I'm thinking some Rancor, but then you don't absolutely need them. You're pretty well set sir!
Haha, Nice! I like the thoughts. It does seem like a lot of fun. Unfortunately we have to start talking about modern and all the challenges that poses. Modern currently has around 1500 or more, I think not sure on the actual number here, cards that can be used. This means all of the counter spells/ Fantabulous 1-3 drop creatures. I feel like some one running infect is going to be like: OK, Sure Swing for 10+ poison counters. They wouldn't really care about Nicol Bolas possibly showing his face. They are engineered to kill fast, and efficiently. I also see you have a huge problem with any sort of storm deck. Your only blocker is the Augur, which is good, but Augur wants to dig for cheap burn or control rather than these gargantuan land destroy spells. If you don't draw any of the Staticasters your deck gets steam rolled by most other decks. I honestly love the idea around the deck, but I think you might become frustrated with the opening hand that will happen more often than not. One creature maybe, and a whole buncha land kill. Your land also isn't really high enough to get the lands you need. Otherwise great thoughts. Add some blocky creatures and look at your mana is all I'm saying.Congrats!
Ok... this may smash my face a bit... But don't underestimate Cloudfin Raptor... he's good at being chumpy...
Hmmm.... We shall see.... Checking deck now... Hmmm.... Manipulate your dudes on turn 4 and turn them to the dark side... and that would be your hellrider as soon as he hits the battlefield.... any answer other than the one Gruul charm used to kill my flyer or stop my blocks... the next turn would be smash face... could be turn 3 too for this stealing thing.Turn 4 looks something like this, occasionally."Hey, Thundermaw! The Dark Side's got cookies!" --Manipulator."Thundermaw like cookies. Smash owner's face for the rest of the game for cookies!!!" --Thundermaw... or any other creature really.
Hmmm... I'm thinking clone... and some more clones... i really want this to win off the Visionary. It would be the best game of magic ever... oh! Use metamorph.... Win, Win it all!
Thanks, I saw your deck, its fun looking. XD
I like this, except for the Slitherhead. Its fun, but its also terrible. I would run it if I was using Jarad's Orders, maybe. I also feel if you are going to splash black or have any amount of black in a counter deck you need less mana ramp and more creature ploppers. Anything that makes more than one creature when it hits, or when it dies, will find a welcome home in this deck. But otherwise its nice, And BIOMANCER FTW!!!
Dear lord... A modern deck that I wont have to sell my kidney to fund. XD I like it sir. I may try this at my game store on modern day. Although a draw deck would be fun too... not to win of course, just see if you draw out before they kill you. But this has a chance, my question is how do you answer the threat of infect?
It seems nice. I worry about the creature base though. I feel like you need to add some cheap drops to keep you in the game, also so you don't get alpha squashed. Bonfire does provide you some protection, but that and the Mortors work best late game and I feel like you might not have the creature power to back it up. Although you have some good points with the huntmaster. Just be careful how you play. He will be killed off as fast as possible, and with the Supreme Verdict at the same mana tier I think that will create a large hassle for you. Otherwise it looks like fun to play!
Hmm... seems good except for the 8 Rampant growths. You are only allowed 4 unfortunately. You also might try Joraga Warcaller. It pumps elves like crazy... otherwise the elves will kill something.
I like this. It would seem like you just want to smash face? If so I like that you have a lot of creatures. I do not, however, like the mizzium mortors. It seems like that is a bad turn 6 and you could drop more creatures than. I would instead suggest Aurelia's Fury, yes it is expensive, but it does more work for this deck. It could tap down your opponents creatures which could be arguably better than letting something with toughness greater than 4 live. It could also be used as a burn spell against your opponent. I also question the white that you are using. I think going Gruul might be better than splashing white. Feel free to disagree but I think your mana will thank you, and you'll be shocking yourself less.
Ahhh... just realised... and yes I'm posting on my own deck... but t4 play biomancer, t5 Wolfir as a 14/14 and biomancer at 6/8 t6 play increasing savagery biomancer is a 11/13... next play two one drops as either a 12/12 or a 11/12 flying... seems really good to me...
Lots o' dragons. Lots, but I feel I have to point at your mana curve... Almost everything costs more than 7 mana. And the fact that you will most likely get a creature over any mana means your deck will end up getting mana screwed in almost every single game you play. You may get a nice starting hand but then you only have a 16.666% chance of playing anything in the first three turns... overall dragons are nice, but not a good choice to have all by itself. I would also suggest some spells or artifacts to help.