SovereignFate

21 Decks, 11 Comments, 2 Reputation

I had more of multi-player in mind when I came up with this. But, yes, I would expect this to get stomped flat by a fast creature deck.
I haven't yet built this deck, but I would like to keep it as cheap as possible while maintaining the spirit of the deck. Any idea's would be welcome!

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Posted 06 January 2014 at 22:57 in reply to #424805 on Proliferation Cannon

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You said I should check this deck out as it is similar to a deck I just put together.
(http://www.mtgvault.com/sovereignfate/decks/exponential-assault/)

You were right, I may be making changes to my deck here shortly! First, Cathar's crusade...is just ridiculous (in a good way) with this deck idea. Secondly...populate is something that didn't cross my mind, but would be amazing. A draw function would be helpful as well, Drogskol is good, but high CMC and the draw is not optional..

The catch is maintaining speed. Many of the cards in this deck are late game and powerful, but the deck is vulnerable for the first 6 or so turns before it gets rolling.

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Posted 13 December 2013 at 22:04 as a comment on Mirror-Sigil Haze

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Psychosis Crawler (from your EDH) would DESTROY with this deck once curiosity is out, but I guess by that time the game is already decided, finishing is just a formality. If this deck didn't already work so well, I would change it to a R/U deck. There are some really good Red additions I could make. I've never tried an EDH deck. I'll look into making one of those sometime.

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Posted 10 April 2013 at 19:15 in reply to #340147 on Timmy Control

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I've always wanted to make a werewolf deck, but was unimpressed by the one my friend made. This deck gives me hope that it can be done well. I would want more cards like Immerwolf, to keep my troops from transforming back.

At any rate, this deck looks good!

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Posted 10 April 2013 at 18:15 as a comment on Last Stand of the Wolf

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Meekstone is a good option, I don't know why I hadn't thought of it before. Usually by the time I can have an out of control draw function from curiosity (thus making the bridge worthless) I completely control the board. (as in control/destroy every other creature that isn't mine)

I've never seen the Mawcor before, but it really works. I could even morph it over 2 turns if having mana problems and it wouldn't cost more than the other timmy's.

Backfire, like the Bridge, is just to buy time. It also serves to turn attention to someone else in a multiplayer game. It isn't uncommon for a 20+/20+ to pop up in our games, this just ensures mutual destruction in those cases.

I only put peek in there for a cheap draw function to begin with! Any suggestions for a better cheap draw function?

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Posted 10 April 2013 at 18:09 in reply to #340115 on Timmy Control

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I play with some friends who have a habit of gaining life rapidly, so the secondary ability of the spike halves their life. But the first ability is the important part, the Deathtouch allows the guys to do one damage and destroy any creature that isn't indestructible.
I will look into the Exoskeleton.

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Posted 10 April 2013 at 18:01 in reply to #340110 on Timmy Control

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Great modifications, I think i will have to replace a few cards in my deck. Drana, Scavenger Drake, Gorgon Flail, and Contagion Clasp specifically.

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Posted 19 December 2011 at 01:43 as a comment on DeathBringer

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I completely forgot about those! I guess the Doom Blades could be pulled out and replaced with 2 thrumming stones. I'll have to test!

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Posted 19 December 2011 at 01:41 in reply to #222507 on Rat-astrophy

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I made fake cards to test it, it generally wins without much of a challenge, but i'm looking for improvement idea's before finally buying the rest of it.

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Posted 19 December 2011 at 01:39 in reply to #222477 on Rat-astrophy

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I like the drake, Drana, and that contagion clasp is just silly! I'll be modifying my deck now. Thanks for the idea's.

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Posted 18 December 2011 at 03:59 in reply to #217190 on Deathbringer and friends

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