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I am starting to grow tired of Modern, so I am starting to think of what decks would be like in Invasion-Forward Overextended. It is supposed to keep Modern's turn 4 rule, which states that no deck should be able to consistently win before turn 4. Here is the banned list.Blazing ShoalChrome MoxDark DepthsDisciple of the VaultDread ReturnEntombGlimpse of NatureHypergenesisMental MisstepMind's DesirePast in FlamesPunishing FireRite of FlameSensei's Divining TopSkullclampTendrils of AgonyUmezawa's JitteAny help with the deck or discussion of my banned list would be much appreciated.
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The deck seems to cost too much life, any ideas on how I could fix that?
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Heh, that one's simple. since tarmogoyfs essentially is a dumb beater, and ooze is a dumb beater with some smart ability (involving life) the logical step is to use 2 tarmogoyf and 4 ooze :DAlternatively use swords to plowshares instead of path to exile, or throw some confidants out of the deck!That should cover the life-part.