Play Jace's Phantasm or Wight of Precinct Six early, then mill your opponents with either Mind Sculpt, Breaking, Hedron Crab, or Ghost Quarter combined with Archive Trap. Suspend a Nihilith and get it into play early when you mill. Swing for large amounts of damage with the Wight, Nihilith, and Phantasm, removing any threats that get in the way with Victim of Night. If you see any problematic combo pieces, powerful creatures, or removal spells in your opponent's graveyard, remove them with Surgical Extraction. Play Bloodchief Ascension too punish the use of fetchlands, shocklands, and spells or abilities that cost life early game, and then use your mill spells to kill your opponent and gain life late game. If your opponent is still alive after this, they will soon be milled to death. If you are facing a deck with creatures and/or artifacts with annoying abilities such as Affinity, Birthing Pod, Jund, Splinter Twin, or Melira Combo, sideboard in Damping Matrix. If you are facing a deck that uses the graveyard or library like Storm, Reanimator, Dredgevine, Birthing Pod, Melira Combo, or decks that run Snapcaster Mage or Lingering Souls, sideboard in Grafdigger's Cage. If you are decks with large amounts of weak creatures such as Jund, Junk, and Affinity, or creatures with shroud/hexproof/protection from black such as Geist of Saint Traft, sideboard in Infest. If you are facing control, run Defense Grid. If you are facing decks that run Fetchlands, Shocklands, Thoughtseize, or Dark Confidant, sideboard in Bloodchief Ascension.