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I think the hardest part about designing this deck was finding enough elementals. Attack with elemental creatures. Clear the way with instants and sorceries, both of which pump the kiln fiends and the spitfires. Use eldrazi spawn to mana accelerate and trigger raid bombardment. Which in turn triggers the spitfire's activated ability. This deck works fast. Whole thing will run around 20 bucks probably.
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I like this one. You did good boss, but the only thing I'd offer in advice is maybe adding that Zektar Shrine Expedition card, that adds a 7/1 elemental creature. So get a few them & and that would help ya' out quite a bit since you were tryin' to find enough elemental cards. I'm pretty sure I'm thinking of the correct card. The other thing I would mention is you say this deck works fast but I see a HUGE drawback w/ your mana. The 4x Evolving Wilds & 4x Teetering Peeks. That's 8 rounds you're slowing yourself down before you can use the mana. With elementals, you need the speed, so swap those straight for pure Mountains & really speed it up. And of course maybe throw in 2x Lightning Greaves to give your creatures Haste & Shroud @ 0 to equip after initial cost of 2. And if you're worried or wanting more mana, consider "Seething Song" cards. Red's answer to Dark Ritual. But goodjob boss, I'm givin' ya' 9 stars for this bad burner. Gratz!
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The evolving wilds are in there to serve as deck thinning. Mathematically increasing the chances of drawing relevant threats. I've never liked the zektar shrine frankly. No particular reason. The other suggestions are sort of beside the point as this was a request for a standard legal deck.
Alright boss, well I was just offerin' some advice. But if that's how you feel your formula will work out, more power to ya'. ;P
Did you ever hear of Pyretic Ritual? It is M11's answer to dark ritual for red. Pay 2 get 3 mountain. Just another mana accelerater for you to look at!
No ball lighting? no Hell's thunder? no goblin guide?