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A perfect draw will win on turn one. Turn two or three is probably more reliable though. Credit to where its due I guess, Big_Satch came up with something similar, but I've tried to refine this combo. Ok, here's how it works. A hand with cloudstone curio, hedron crab, fastbond, a forest, an island, a Kabira Crossroads, and any two other lands will result in a turn like so. Forest, fastbond. pay three life, put an island and another two lands into play(not the crossroads), play the cloudstone curio. kabira crossroads, return the island to your hand with the curios ability, you lose one life and gain two life. play the island, lost one life, return the kabira crossroads to your hand. play a hedron crab. Alternate between playing the kabira crossroads and the island you lose one life each time you play a land, and gain two life each time the kabira crossroads come into play thus breaking even. Repeat this process to mill out anyone and everyone you are playing against. The rest of the deck is either smart land fixing, transmuting cards (to thin the deck), and a couple draw spells. Transmutes also run double duty as counter, damage prevention and blockers.
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turn 1 win... how does this work exactly, what is the combo here??
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Infinite mill off of the kabira crossroads/island/cloudstone curio/hedron crab combo, i like it, how has it playtested?
I haven't yet. Getting ahold of Fastbond is uh.... difficult. I'll make up a proxy deck and try it out though. I've also made no effort as of yet to make this in any way legal so that will require some revision as well.
I like it. I would be pissed if that hand was drawn against me turn 1
its a great idea, maybe a grazing gladeheart to supplement infinite combo, then you don't need the crossroads