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Trying to fit as many combo's into a single deck. And still remain coherent enough to be playable. Combos include: Thopter Foundry+sword of the meek: Infinite life and infinite creatures. +Time Sieve: And infinite turns too. (well, you'll have to do it one at a time but you get the idea) +Mortician Beetle: Reeeeeaaaaallllly big beetle. Vampire Hexmage+Dark Depths+Urborg tomb of Yawgmoth: Turn 2 20/20 flying indestructible creature. Cephalid Illusionist+shuko+Narcomoeba+Dread Return+sutured ghoul+dragon breath+every other creature in the deck= A very large sutured ghoul beating about the face as early as turn two. Death's shadow is in there to hit the graveyard straight off. It combo's well with the sutured ghoul.
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