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Yet more playtesting of my tried and true Kiln Fiend/Dragonaut deck. Now with the added limitation of being Vintage Legal. Usually this is surprisingly restrictive (in order to be competitive you have to run as many restricted cards as possible usually). However, my group that I game with is pretty laid back so I'm not concerned about this at all. It of course aims to cast lots of cheap spells that synergize wth Kiln Fiend or Wee Dragonauts to kill very fast. Currently I'm posting an updated version of this deck because I'm trying to develop a competitive sideboard to deal with heavy control (ie, really need a finisher creature to stick on the board to actually Do anything). Thus I'm open to suggestions.
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why not call it THUNDER BOOT !
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OH JUST SEEN WHATS GOING ON HERE LOVE THE KILN FIEND CARD CHECK OUT MY ROADRUNNER DECK I LOVE HIM LOVE HIM LOVE HIM, WANTED TO MAKE RED/BLUE ORIGIONALY FOR WEE DRAGONAUGHTS BUT COULDENT SEE ENOUGH ELSE GOING ON IN BLUE SO WELL DONE YOU, I DID PICK UP ON DISTORTION STRIKE.
LIVE WIRE LASH IS INTRESTING AS IT TURNS ALL YOUR INSTANT CREATURE BOOSTERS INTO LIGHTNING BOLTS SO YOUR BOOSTING THE KILN FIENDS AND SHOOTING UP STUFF AS YOU DO IT !- NICE, 10/10 FOR THIS ONE CAUS EYOUVE DONE WHAT I WANTED TO AND COULDENT WITH THE WEE DRAGONAUGHTS 9admitidly scry and preordain was'nt around then) BUT TOP MARKS ANYWAY !
Scry has been around since the first Mirrodin. Serum Visions is only slightly worse than Preordain. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50145 Please don't type in all caps.
if you can pleasecheck out my decks particulay the last 3 and the road runner one as its got kiln fiend in, cheers.
act of treason is a cheap sorcery kiln fiend booster that can pinch the big creature your opponent plays and attack them with it whilsty boosting and clearing the way for kilnfiend maybe this way you dont need a big finisher !, if you do the red titans pretty nasty bringing two bolts with him and each time he attacks.
inferno titans the chaps name and still a reasonable six to cast
Ok, so, Fluffstar, the enthusiasm is appreciated, but lay off the sugar, or the capslock key, mmk? I think I've gotten creature damage down pat, the Problem I'm having with this deck is versus creatureless control decks. For example, say I'm playing a Pyromancer Ascension deck (as I sometimes do) then the turn may go something like this. "Tap two, kiln fiend" in response Lightning Bolt, "hmm, ok, Brute Force!" "unsummon" etc That's the sort of problems I'm more worried about. A 1/3 and a 1/2 are hardly Robust.
lightning greaves ! could work but you may have to play slightly differently because you cant target the kiln feind with distortion strike or assault strike as its untargetable but if you add some quick drop creatures say for example the new myr for 0 casting cost and boost them, kilnfiend and the wee men will still get boosted cause its whenever you cast an instant or sorecery the net damage should still be the same just not from one creature and if they do have a unsummon they will have two creatures hitting them to choose from :-) i know distortion strike makes him unblockable which is half the point but if you add more shootems then you can clear the way for him using bolts ect and you dont need to make him unblockable as they will have no defenders to begin with just bolt away before your attack, this is how i do it with my fast red green in fact i find by having other fast quick creatures they often let the kiln fiend through cause if not i just boost up the other ones that get through so they cant win really. not sure how well i have explained this but, lightning greaves should solve your problems.cheers.
note caps lock off lol.
you could also add goblin short cutter as im guessing as its a fast deck they dont really have many blocker sin play when you attack so as long as one of them cant block (using the shortcutters ability) this is often enough to get your kiln fiend through !, hope this hepls check back