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A take on an old archetype that runs very few lands and Very aggressive cheap creatures. It attempts to draw and play more creatures than can be effectively dealt with through removal. Although this archetype probably was never designed with the advantage that day of judgment gives in conjunction with planeswalkers. It....doesn't really work as well in standard anyway since you don't have cards like Rogue Elephant to rely on, or the alternative costing land grant. Nonetheless its interesting to have a deck that can keep a one land starting hand and actually do fine.
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