No mana ramp :l
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add 3 more geralfs because and pick up gravecrawlers because they are also great with cards that require your to sacrifice a creature.
true immer wolves stop huntsmaster from being its best but however when he flips he deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. And if you have immer wolf out he is a 5/5 with trample assuming you have other werewolves they will not flip nor will huntsmaster back to their human sides, but if they choose to burn your immerwolve they know your hunstmaster will flip putting him back at 100% making it a had decsion for them.
Well budget wouldnt be a probelm depending on what it is as well when you say trinity what card are you refering to i have only been since a little after the avacyn release.
idk how i feel about the viridian corrupters being in there you get another win condition but you would have to either deal 10 infect or 20 regular dmg to your opponent, and say you only have one out because you only run 2 in the deck even with thebuff from renegade and archdruid you only put out 6 infect and thats late game mind you personally i would prefer 2 more elves that do regluar damage. check out my new deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=365916
Nice deck, check out my new deck comments greatly appreciated http://www.mtgvault.com/ViewDeck.aspx?DeckID=365916
Have you tried Bonehoard?