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This deck is all about getting as much mana out as soon as possible so you can get massive creatures out and eventually Zendikar Resurgent which doubles the mana provided from lands. Early game there are several creatures that provide mana which will assist you in getting the bigger creatures earlier.Using the Sphinx of Magosi you can draw a bunch of cards in addition to making your power in the sky more potent.Using the Sage of Hours and Krasis Incubation you will be able to take infinite turns (if you have enough mana) and make it impossible for your opponents to beat you.
At the beginning of the game you will be using what you can to get as much land as possible. Using the creatures that can be tapped for mana you can build up your defense while you get this manabase.Moving to the middle of the game, getting really good creatures for only six mana (Sphinx of Magosi, Aggressive Mammoth, Terra Stomper). This will allow you to defend and attack as you need as you draw even more cards.Apprehending the Sage of Hours and Krasis Incubation will be very helpful if you have enough mana, but probably only if you have enough mana. Once that card is out it will likely be the target of your opponent but if you utilize your crazy amount of mana and Krasis Incubation you can take infinite turns.During late game, you will have a crazy amount of mana and with it you can draw a lot of cards with the Sphinxes and other spells and drawing yourself out is possible. Using Cranial Archive and Gaea's Blessing you will recycle your graveyard and reclaim it so that you may reuse your creatures and spells.
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I think that this deck has too many things going on. I need to change out some cards so they are all working towards one goal. The goal of this deck is getting out a bunch of land and casting a bunch of creatures but there really aren't many creatures to spend that mana on. So I am going to see what I can do to make it better, add more big creatures and remove cards that aren't in line with its goal.
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