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Ideas, thoughts, likes, dislikes, changes or rambling, your words and advice are appreciated so please feel free to comment.
Grisly Salvage and Mulch as much / soon as possible, placing all creatures (besides perhaps Trostani), Lingering Souls and Unburial Rites into your graveyard, utilize cheaper flashbacks.
Farseek when necessary to get Plains or Swamps when / if needed. Allows more lands spare for discard damage.
You shouldn't need more than 5 lands on the field, using Defy Death, or Obzedat's Aid in those situations when Unburial Rites' haven't shown up.
Reliquary tower is useful, but not necessary by any means - feel free to shoot it off without second thought. Same can be said for all lands, a variety is available for a few reasons:
Vault of the Archangel - Deathtouch + Lifelink on a Borborygmous is just silly.
Ghost Quater - can piss some people off + destroy a Land at key moment.
i.e. all the lands are situational, still the options are there.
Their primary use is as ammo, snipe and destroy, a cyclops' best friend.
With Trostani on the field you need not feel bad about using your spare on field manna to use a 'return target creature from graveyard' and summon a secondary Borborygmous', replacing the old, that 6 life is tasty.
Best situation, and still a plausible one, is starting with a kindly Mulch and Grisly and mostly lands.
-Self mill with the Grisly and get lucky with a Borborygmos, Unburial Rites and a Lingering Souls into your graveyard, draw plenty of Lands for your hand with the Mulch, and hold them all thanks to a well placed Reliquary.
-Bring up summon some spirit tokens for 2 mana, pull out more lands.
-By your 3rd move it's entirely possible - thanks to Farseek - to have 4 mana on field; and at your Mulching luckiest (with a Reliquary) have 9 lands ready for fire, Summon your Enraged cyclopes for the 4 mana, then pop 27 damage, game over.
At the very least you're going to be sniping for 12-15 if you happen to have a cyclops ready quickly; and with trample and may more Lands on the way, damage is always viable, and likely, quite early on.
Apart from gaining health via Griselbrand (+ his abil to draw 7 cards), Trostani, and Vault of the Archangel lifelink, and to a lesser extent Trostani's ability to populate the Lingering Souls' spirit tokens, this deck is a one trick pony of cyclopian mega death:
Cyclops - Lands - Massive damage = fin.
----------------Sideboard----------------
Gisela and the Moldgraf Monstrosities are in the sideboard for extra muscle if you feel the need. The Monstrosities are useful early game thanks to trample; and useful late game as another card that can raise any fallen cyclops'.
As for Gisela, her double damage can get a little fucked up, 6 damage per land is no joke.
Alpha Authority can come in hand as well, but should be included with Past in Flames and the associated sideboard Lands, to ensure it can actually be used.
Past in Flames is a useful addition to the deck by it's own right, but risky, the deck becomes more reliant on luck due to the addition an extra mana type to the pool.
*Yes I realize there are no Mountains*No that's precisely the point
*Yes it makes perfect sense*No I never get sick of playing this deck