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This is my deck made of cards that I have and was wandering what it is missing? I have a budget of about 20 pounds-ish.Sideboard is cards I think should go in but don't have yet.
This deck has been viewed 913 times.
NOTE: Set by owner when deck was made.
Is this an EDH deck start, or is this strictly Standard? If it's Standard only, you've got a lot of dinos spread all over the usefulness scale. Some suggestions:- Kinjalli's Caller: I'd add four of, as they're a good blocker, turn one play, and buff your Dinos.- Drover of the Almighty: Decent turn two play, buffed by Dinos in play, and a mana source to ramp into big stompies.- Rile: Great for all those big booty creatures you've got, and a source of a card.- Gishath: Win condition, if you haven't already by the time that's played- Rampaging Ferocidon: You may find this hurts you more than your opponent, especially if you're going Tribal. Tribal relies on creatures, so you may be casting more than they are. I'd drop this.- Savage Stomp: Nice buff and possible removal for cheap.- Life Goes On: Dump this. It's a cheap card, but it's benefit is just as temporary as it is. Spells like this that give a one-time life gain are rarely worth their slot in the deck. Drop it.- Crash the Ramparts: Decent buff for the format.- Unclaimed Territory: Pick up three more of these. Great card for tribal anything.Remember that Dinos are expensive, so pay attention to your curve. With the right cards in play, Dinos are fast. While the larger ones may do a lot, affect game play significantly, and just look pretty cool, you may find yourself not being able to play them as effectively as some of the simpler creatures in the tribe. Also remember that, when trying to build a tribal deck, make sure that your cards all help each other out. Dump Looming Altisaur and Raptor Companion. They may be Dinosaurs, but they don't help your Tribal build at all. They take, but do not give.Just some thoughts, I apologize for the novel.
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Thanks, and I don’t mind about the length .