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Speed and aggression quickly strike down opposition.
Use small, weak creatures with haste and deathtouch to deal damage in the early game, while medium sized creatures come out with first strike and trample to finish off the opponent. Instants and sorcery cards are used to buff and overcome bigger creatures.
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I really like this guild, it can deal so much pain. Myself, and this is just me talking, I concentrate my fire into attack and defense be damned. Example, unleash the creatures with the +1/+1 counters and direct damage spells. I like the instant/sorcery spell that boost your creatures, thats really cool. I would maybe lose the enchantments for the creatures, yours or opponents. Those are usually reserved for weenie creatures or enchantment decks. Rakdos is all about pain and damage, haste and unleash. For me using enchantments like that slows down the damage. All your opponet s going to do is throw those creatures right under your next attack wave. Yeah you get a couple damage done but putting out more creatures to me is more important. I love those enchants and I use them in rat decks, goblin decks or discard/control type decks. They have such a greater impact there because a good defense is crucial. That should be used to slow opponents attacks or make them take damage for doing nothing like stab wound (love it). Rakdos works so much better with no defense/control what-so-ever but a straight forward quick assault.
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