The owner of this deck hasn't added a sideboard, they probably should...
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Basic strategy for this deck: -Get Puresight Merrow and Earthcraft out asap! -You can use this combo ALONE to get rid of useless draws entirely. -Once you have those and Fertile Ground out, you have infinite mana. Use this to play Wake Thrasher and Armadillo Cloak. -If you can't get them out right away, use your infinite mana to stall with all the disruption cards in the deck until you can. -Once Wake Thrasher and Armadillo Cloak are out, just keep tapping and untapping Puresight Merrow to beef Wake Thrasher up to 3,918,273,981 power and swing for game! -Cytoshape can turn your Noble Hierarchs into Wake Thrashers if the original gets destroyed for some reason. (Play them in response to the spell or ability that destroys Wake Thrasher.) -Cytoshape can also be used to trick your opponent into blocking the wrong creature, or playing spells on the wrong one. Just attack with Wake Thrasher and Noble Hierarch, then Cytoshape after they block your normal Wake Thrasher and once Cytoshape resolves, start a new stack with Puresight Merrow's ability to beef up the new one before combat is finished.
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hav u really attacked with a 3,918,273,981 ?!?!??!?!?!??!
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Way cool. Judge of Currents and Stonybrook School Master would be cool.
PS - Your Chaos Orb deck I made was on the Top Rated list for a day or so before some chump voted it down 2 or 3 times.