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Got bored... So why not stir up some chaos?Based off of what I heard of from friends about a really fast rakdos deck. I can't find the original, and I don't know who made it. Added my own flare, and filled in the blanks of what I didn't know that was in the deck.
It's fast, reliably killing turn four and possibly turn three (it has happened in-game before). For reference: BC = Blood CryptMSS = Monastery SwiftspearRC = Rakdos CacklerMS = Madcap SkillsDA = Demonic AppetiteAD = Armed // Dangerous (only using the Armed half of course)MN = MemniteStandard Victory: (assume a land is played each turn)Turn 1 - BC + MSS/RC Turn 2 - Give two 1-mana enchantments (except DA) to said MSS/RC and swing for either 6 (RC) or 7 (MSS) damage.Turn 3 - Target MSS/RC with an AD or MS and another 1-mana enchantment (DA is okay now) and swing for either 11 or 12 damage (MS) then kill next turn OR 18 or 19 damage (AD)...Alternative Victory: (assume a land is played each turn)Turn 1 - BC + MN + 1-mana enchantment (except DA) on said MNTurn 2 - Give two 1-mana enchantments to MN and swing for 7 damageTurn 3 - 1-mana enchantment (DA is okay now) and an AD or MS and swing for 12 or 13 (MS) OR 18 or 20 (AD)So you can achieve victory in a few ways, and the deck does run out of steam at turn 5 (at this point you lost), but your draw is not relied upon completely.
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