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The simplest version of the kill is: activate Hermit Druid. Win. Yes, it's actually that easy. There are no basic lands in this deck, so a single Hermit Druid activation mills your whole deck. Narcomoeba pops into play. Unearth Fatestitcher, make sure the coast is clear with Cabal Therapy (if you have an extra creature), and flashback Dread Return on Crypt Champion, which returns Saffi Eriksdotter. With the other Crypt Champion trigger on the stack, sacrifice Saffi targeting the Champion, and repeat that loop a billion times. Then use Crypt Champion to return Caller of the Claw. That gives you a billion bears, and thanks to Anger, they all have haste. Ta da! Dead opponent. If Hermit Druid isn't destroyed on sight, this happens relatively consistently by turn 3. Obviously, it's not always that simple, but there's a lot of resiliency built into this plan. Apprentice Necromancer and Shallow Grave help ensure that Hermit Druid is able to do his thing. Cephalid Illusionist and Lightning Greaves offer an alternate means of milling yourself if something happens to the Druid. The suite of flashback removal spells can deal with just about anything that might stop you from winning post-milling. This plan is remarkably hard to stop: it can even beat instant-speed graveyard hate sometimes, though it's somewhat painful to do so. By looping Krosan Reclamation and Pull from Eternity, you can (slowly) draw whatever cards you need, even if your whole graveyard and library are exiled! An alternate kill, which is extremely efficient even if the rest of the deck isn't coming together, involved just beating down with Scion of the Ur-Dragon. This list only contains 2 dragons, but that's all it needs to kill in 2 attacks. Strike first as Nicol Bolas, wiping out your opponent's answers. Then swing as Dragon Tyrant, pump once, and that's 21 general damage.
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