Sohlon

31 Decks, 94 Comments, 29 Reputation

Arcbond reads that the target creature then deals the damage, thus becoming the new source, doubling from the dictate and being a viable target for the deflecting palm.

After some play testing the land destruction doesn't work in slowing down opposing decks so I'm going to swap in the side board and test that.

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Posted 11 February 2015 at 22:34 in reply to #534212 on Arc-Bomb

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Magma jets is good but I find myself wishing for that extra point of damage more than I miss the scry when I run lightning strikes.

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Posted 08 February 2015 at 00:22 in reply to #534267 on The Temur Control

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Swansong would be nice in here, as soon as you activate Ugin or cast anger of the gods that 2/2 dies. Nice 1mana counter to make sure your planeswalkers get to the table.

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Posted 06 February 2015 at 14:46 as a comment on The Temur Control

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Yeah fnm (when I get the chance!). Otherwise just club play.

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Posted 05 February 2015 at 23:33 in reply to #533615 on mono black aggression

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The amount of enchantment removal in this format though makes relying on any enchantment a risky affair.

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Posted 04 February 2015 at 23:31 in reply to #533791 on Big Blue Bad Boys

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Murderous cuts are very good even if I don't have much to delve. I'll probably swap some of the cures for them.

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Posted 04 February 2015 at 23:27 in reply to #533615 on mono black aggression

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Tbh I think the white ones seam to be the best but that would mean adding another colour to the deck so the mana base becomes expensive.

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Posted 04 February 2015 at 23:14 in reply to #533728 on Surprise Butt Sex

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To keep the mana curve intact I don't think the marauders are as good as my 3 drops and the hordechief requires me to splash which id rather avoid. (also very pricy). Tap lands would slow the deck down, the point is to use all my mana each turn. For the same reason despise is a handycap as it slows down my creature drops. I'll pop it I the aide board though as its a decent cars. The strike leaders I will play test with and see how they do, as good as they are they are easilly removed and don't have the devotion the other 3drops have. I'll trial the gurfangs in place of a few pharikas cure though. Really cool cards in just not sure if I need more removal.

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Posted 04 February 2015 at 18:54 in reply to #533615 on mono black aggression

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Cool deck, nice idea although I think you could do with some more manifest cards. Dumb name though.

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Posted 04 February 2015 at 08:13 as a comment on Surprise Butt Sex

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Those are all great cards thanks, but what to take out?

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Posted 03 February 2015 at 22:22 in reply to #533615 on mono black aggression

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The ugins nexus isn't really much help, its too high a cost itself to really help get the doom engine into play and in the list you propose the chief engineer doesn't help much either. If I used that idea I would probably go with Akroan crusader, hordeling outburst and goblin slide with stoke the flames as well. Love the ornithopters though and the springleaf drum.

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Posted 03 February 2015 at 00:45 in reply to #533457 on Scuttling Doom Bomb

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Nice deck, id definitely add in more night howlers and drop the Anglers, delve isn't an ability you really want in this deck.

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Posted 01 February 2015 at 09:27 as a comment on Delve for Days

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Well that's slightly easier on the wallet!

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Posted 01 February 2015 at 09:06 in reply to #533143 on To Infinity And Beyond

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Thanks, I know I will have to cave and buy decent lands at some point its just so damn expensive for a playset!

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Posted 01 February 2015 at 01:16 in reply to #533143 on To Infinity And Beyond

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Nice deck my only concern would be that your 1 drop is red whilst all of your two drops are white. As good as the swift spear is id be tempted to swap it out for a white creature so you will have less issues with mana.

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Posted 01 February 2015 at 01:11 as a comment on R/W Prowess

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Fair comment although if they don't get another turn To use it it doesn't matter. I actually have a similarly themed deck although I use grave strength and soulfire grand master instead.
http://www.mtgvault.com/sohlon/decks/to-infinity-and-beyond/

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Posted 01 February 2015 at 01:03 in reply to #533134 on Nope, Still My Turn

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If its counterspells your worried about, swansong is great. You would have to play test It to see how much ramp you need. The dig through times are definitely a good option, id be weary about dropping too many enchantments though, your deck needs board presence to win and things like Anger of the gods, Whelming wave and Ugins second ability would cripple you especially as none of them target and so the sieges would be useless against them. It really depends on your meta though and what you expect to face.

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Posted 01 February 2015 at 00:45 in reply to #533134 on Nope, Still My Turn

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There doesn't seam to be an awful lot of control in here especially considering your late game win condition, 4 counterspells and 2 enchantments are hardly going to lock down the board. Id look into more removal and counterspells. It looks like your trying to accelerate the combo into play whilst at the same time trying to play a prolonged control game. I would pick one or the other and focus on that. If you want to accelerate the combo think turn 4-5 latest and plan how you will get there otherwise drop most of the acceleration and pack in the control.

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Posted 01 February 2015 at 00:26 as a comment on Nope, Still My Turn

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Another thought, would Djinn Illuminatus be better than the scepter? Or as well as! Its a solid creature and grants replicate to your spells which can get pretty disgusting.

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Posted 25 January 2015 at 20:24 in reply to #531466 on Blue Trample

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Thanks however I don't have any modern decks at the moment. Nice of you to offer though.

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Posted 25 January 2015 at 20:22 in reply to #531466 on Blue Trample

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