With a bit of testing I noticed the same thing. I was really hoping strings would cover it, but too often it just gets blocked and I lose the triggers.
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Getting choked by a merfolk deck... WHAT??? That's amazing
I agree, this seems like a great deck, but standard right now is very fast and resiliant. I feel this is more casual than competitive for that reason.
A LOT OF LAND! take out 27 of each land, add things like terramorphic expanse, gruul turf, evolving wilds, gruul guildgate, maybe stomping grounds. to land search you should get a kodama's reach, crop rotation, collective voyage, Perilous forays, lay of the land, explosive vegetation, solemn similacrum, caravan vigil, etcSAC CLIENTS! kill you own creatures with sac clients, and deal damage, ashnods alter, carnage alter, You also need more early plays like sol ring, pyromancers aprentice, smoke braider, flamekin harbringer, incandesant soulstoke, etc.
That is a lot of land. I'd cut 10 of each basic land, leaving you with 35 lands. But we may come back and switch this around a bit more later. You need some stuff to play early, Id say a sol ring, izzet signet, simic signet, gruul signet, llanowar elves, elvish mystic, explosive vegetation, farseek, lay of the land, lightning bolt, blister coil weird, young pyromancer, rattleclaw mysticYou also need some more instant / sorcery card helper things. Talrand, sky summoner, Young pyromancer (Already said that), Kiln fiend, thing in the ice (I play that in standard, favorite card ever), diluvan primordialSome more copy spells would be cool, Stunt double, clone leigon, progenitor mimic, faerie artisans, altered ego.Also put a biovisionary in.Other cards, fork, second harvest, blasphemous act, simic growth chamber, gruul turf, izzet boilerworks, parrallel lives, zendikar resurgent, domri rade, purpheros, counterspell, cancel, negate, paradox engine (Maybe) Permiating mass, other cool creaturesNot sure what else to put in, I'm more or less new to commander, but you do have a lot of land, maybe adding some of these can help you out to fill the gap after removing land
Tolarian Community College? I'm so happy someone made a list of this
Wow, that was quite long, but very informative. Up until the end though I was constantly thinking "Why not Evolving wilds instead" And it just occurred to me, that has lands enter tapped. Oops. But I really enjoyed the math in the second paragraph, because I never really thought through the land top decking statistics.
Why did you add the fetch lands? Your playing a mono deck, and I guess it technically removes your chance of land drops when they aren't needed, but why not a play set of evolving wilds and also a playset of terramorphic expanse?
I will be sure to give gwafa some more protection. But about the deck description, due to me never playing this deck, or even commander before, I would be unable to give a quality description, because this deck really has no way to be played yet, I'm unsure what the chances of getting cards are and I don't even know what I'll be going up against. The meta is different, so I'm unsure how I should play when I'm up against different cards.
Well how can do a how-to-play when the deck hasn't been played yet. Maybe once I get some actual help unlike yours I can begin to play it and then tell you how.
I've been doing a bit of testing on this deck, and i start top decking around turn 5, I think you need to add commune with lava. Not 100% sure what to replace though
I'd also add a defender with flying, like angelic wall, wall of shards, or wall of swords. Wall of shards is amazing, but may not work well with this deck.
This seems like a really great deck, and pretty fun to play, but I feel because everything is either 1 or 2 mana, I'd ditch a few lands. I'd also add a few more mountains then plains, because your deck is red heavy. Finally I'd add arid mesa, It would make the deck better, but if your like me, you wont have the money and its better without it
I would replace volcanic hammer with either Searing Spear or Harnessed Lightning
Wow! I didnt think of that, ill be sure to put that in the deck, That does however only work if tree of perdition dies, so I will only put in 2.
Not really, it did surprisingly well especially without the main cards it needs, that was thrown together, it disnt have zulaport, didn't have 4 triskaidekaphobias yet it still managed to get very close to winning
yeah, I enjoy the burn ones aswell, but I just wanted to try something I haven't seen yet, it also destroys other tris decks because they can't get you at 13.
you're would be correct grammar
I would replace rakdos guildgate with bloodfell caves, not much different, but it has a bit more. You could also sideboard a soul's fire just incase you feel you could get it out.
for deck building?
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