SoCalCornHusker

68 Decks, 158 Comments, 26 Reputation

Yeah, you need forests for the fetch lands to fetch as well as needing them for mana sources.

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Posted 04 November 2013 at 21:57 in reply to #409196 on Lotus Cobra/Infinite Combo

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Unless your opponent has Ash Zealot out.

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Posted 04 November 2013 at 21:54 in reply to #409188 on Lotus Cobra/Infinite Combo

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Sideboard needs to have exactly 15 cards.

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Posted 04 November 2013 at 08:46 as a comment on Lotus Cobra/Infinite Combo

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Although very unlikely to draw

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Posted 16 July 2013 at 00:53 in reply to #376867 on Relentless Rats

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Perfect Hand Opening: 4 Dark Rituals, 1 Relentless Rat, 1 Thrumming Stone, 1 Swamp.

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Posted 12 July 2013 at 03:23 as a comment on Relentless Rats

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This deck was originally meant to be an all 1 drop deck

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Posted 12 July 2013 at 02:57 as a comment on Blue 1 Drop

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Thanks!

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Posted 07 June 2013 at 01:34 in reply to #327987 on Destroy

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too bad Mox Jet hasn't been reprinted

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Posted 07 June 2013 at 00:45 in reply to #363001 on Rats, Rats, Everywhere

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even if you swap 4 cards for Dark Ritual?

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Posted 07 June 2013 at 00:39 in reply to #363001 on Rats, Rats, Everywhere

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If you took out 6 of the lands it would only be a 60 card deck, and would still have between 20 & 24 lands

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Posted 07 June 2013 at 00:31 in reply to #363001 on Rats, Rats, Everywhere

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I would also suggest Dark Ritual (4 of them) that way you could get the Thrumming Stone out faster

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Posted 07 June 2013 at 00:26 in reply to #362983 on Rats, Rats, Everywhere

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I think 27 lands is a wee bit much. I would personally only go 20-24 lands in a 60 card deck.

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Posted 07 June 2013 at 00:20 as a comment on Rats, Rats, Everywhere

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There's an older rat that has it's power and toughness equal to the number of rats in play, but doesn't have the activated ability. I can't think of the name of it though.

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Posted 06 June 2013 at 23:51 as a comment on Rats, Rats, Everywhere

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I was just gonna suggest adding Thrumming stone =)

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Posted 06 June 2013 at 23:46 in reply to #362983 on Rats, Rats, Everywhere

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Royal Assassin is an improved version of King's Assassin.

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Posted 20 February 2013 at 05:24 as a comment on darkness

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There quite a few good goblins out there, I like the ones from the Scourge and Onslaught sets. I would suggest: Goblin Guide (Zendikar), Goblin King, Mogg Flunkies, Reckless One (only if you have a bunch of Goblins/goblin tokens out on the field), Bloodcrazed Goblin. (Don't know if you heard of Goblin General or not but he is too hard to get ahold of these days, and isn't worth it unless you can keep a bunch of goblins on the field.)
and congrats on getting the Piledrivers those are expensive cards.

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Posted 20 February 2013 at 00:36 as a comment on Rise of the Gooblins

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Yeah, if I actually made this deck it, would probably be all Proxies

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Posted 19 February 2013 at 06:42 as a comment on Wu (60 card instead of 40 card)

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If you play Rift Bolt for its suspend cost, it only costs 1 Mana, with only 1 time counter on it.
With that in mind, the Mana Curve is kinda Misleading.

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Posted 27 August 2012 at 21:19 as a comment on Red 1 Drop

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Instead of Fyndhorn and Elves Llanowar Elves; I would have Elvish Pioneer and Wood Elves

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Posted 21 March 2012 at 22:02 as a comment on elf walk

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here's mine:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=299483

http://www.mtgvault.com/ViewDeck.aspx?DeckID=298122

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Posted 21 March 2012 at 12:06 as a comment on Affinity Deck

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