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Everything is one mana to cast, hit the face as much as possible and use creature removal when necessary.
play one land and use the rest for discarding.
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NOTE: Set by owner when deck was made.
too much creature removal. If you spend all your cards killing dudes then youll run out of gas to hit face.-4 faithless looting-4 blasphemous act-4 blazing salvo-4 lightning axe-4 shard volley(for sure)+4 monestary swiftspear+4 flame rift+2-3 fireblast(for sure)+4 keldon maraders(probably)other stuff you could get,ball lightning, hellspark elemental, brimbstone volley, or you could even stretch for shock, pillar of flame, or magma jet.also you could use 1-2 barbarian rings, maybe teetering peaks if you want to go the dude bolt route.and up lands to 18-19
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I didn't realize Lightning Axe was to a creature and Shard Volley is to a creature or player, one point of the deck is to hit the face with everything possible (Blasphemous Act is for if someone plays supper aggro), and Faithless Looting is to discard the lands to get spells to play. The main point of the deck is to have everything be one mana to cast and turn 3 - 4 kill. Adding those lands would slow down the deck, however I appreciate your advice.
Yeah I know shard volley is to creature or player but the cost of r and sacrificing a land hurts, and you shouldnt concern yourself with controlling the board as hard with things like blasphemous act because you should be the one putting on pressure and making them respond to you. Not so much the other way around.
I don't think magmatic insight is worth given that you have 16 lands. I know it's all 1 mana spells. But seriously that is really pushing it. I just think it's going to be dead 20 to 30% of the time. And even if you have 1 land on the battlefield and 1 in your hand. Do you really want to spend your whole turn just looting with Magmatic insight? You can still make use of 2 or maybe even 3 lands. All else would be a waste but I mean that's the weakness of burn. Also just add 2 more lands. Also I hate blasphemous act here. Your the aggro deck. Not the control deck. Besides. What if they have stabilized with 4 creatures out? Your going to play a 5 mana wrath? I doubt it. Maybe by turn 20. Trust me this is not the direction you want to go. Especially main board. I guess I can see it in the side if all your friends do is play go wide strategies and it would lead to a devastating win. But I am still pretty out on it. Make sure your burn spells can at least reliably hit the opponent. Very important.