MYRiad

by Snodig on 17 April 2017

Main Deck (60 cards)

Sideboard (7 cards)

Sorceries (3)


Artifacts (1)

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Deck Description

This is actually supposed to be a beatdown deck, but you do have an infinite mana combo to play around with in here.
You may splash blue or red to make better use of said mana.

Blue or Red Sun's Zenith will instantly end the game if you get the combo going.
Banefire is better, but I'd keep the Mirrodin watermark cause it's cool.

Should you decide to go red or blue you obviously need to change the mana base down 4-6 plains and put in a dual playset or something. This will also make the deck way more expensive as the lack of rare lands makes this version very cheap.

How to Play


1. Play Myr Galvanizer and Palladium Myr.
2. Play another Myr Galvanizer.
3. Tap Palladium Myr for mana.
4. Use one Myr Galvanizer to untap your myrs.
5. Tap Palladium Myr for mana.
6. Use the other Myr Galvanizer to untap your myrs.
7. Regret you didn't splash red or blue.

This obviously lacks a win-con other than just swinging with other myrs.
Use Myr Turbine to find the myrs you need.
Sideboard in Unwinding Clock for 2 Myr Battlespheres if you feel like finding more creatures with Turbine.

Deck Tags

  • Artifact
  • Tribal
  • Myr
  • Token
  • Beatdown

Deck at a Glance

Social Stats

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This deck has been viewed 1,200 times.

Mana Curve

Mana Symbol Occurrence

120000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MYRiad

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