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Tribal druid deck where Gilt-Leaf Archdruid keep taking opponents lands.No real wincon, but just keep taking their lands whenever they play new ones and beat down with the dorks.Do not play this deck against people with low sodium tolerance.
This is all about finding Gilt-Leaf Archdruid before opponent has too many/big threats or combos.1. Play druids that ramp.2. Find and play Gilt-Leaf Archdruid (and preferably 1 other draw engine).3. Play more druids, now drawing cards for each played.4. Using either Dramatic Reversal or Intruder Alarm, untap all creatures to keep playing and drawing more.5. Use Gilt-Leaf Archdruid's ability to keep taking all lands opponent play for the rest of the game.
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NOTE: Set by owner when deck was made.