Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Is it elf tribal? Is it druid tribal? We will never know, but it's probably tribal.The important thing is that you steal all the lands!
1. Play mana dorks.2. Play Gilt-Leaf Archdruid.3. Steal all the lands.4. Beat down with your 1/1s and keep stealing whatever land your opponent plays.Beast Whisperer, Vanquisher's Banner (on either elf or druid) and Gilt-Leaf Archdruid itself all allows you to draw cards whenever you play a dork, which makes the five mana for Gilt-Leaf and also having seven druids on the field isn't hard to get to.The best card to set this up is Heritage Druid, as it usually allows you to tap your elves for mana the turn they enter the battlefield. Emrakul and Shaman of the Pack are alternative game enders, however Shaman requires a black mana which means either Paradise Druid or Elvish Harbinger has to be in play and not summoning sick to play it. Marwyn can sometimes also end up being a decent finnisher if you get her into play early.
This deck has been viewed 931 times.
NOTE: Set by owner when deck was made.
Neat idea.May I suggest Rude Awakening, Natural Affinity and Overrun as finishers ?Instead of your artifacts probably.You could also add some Fog, Blossoming Defense and Heroic Intervention to survive.
Permalink
Rude Awakening and Natural Affinity are both great additions here. They even make use of the otherwise useless lands we steal. Keeping Vanquisher banner in there for draws.
+1If you want to use Rude Awakening then Sylvan Advocate could be a neat idea. Elvish Harbinger can be used to search for Gilt-Leaf Archdruid while Heritage Druid could speed up your play a little bit more. If you run into a deck that you find it difficult to deal damage, eve with all those land creatures, Helix Pinnacle could also be worth a look.