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This deck is all about using fynn, the fangbearer to give my opponents poison counters! Until I can find a way to win I control the board-state pinging down any creature my opponent has using Viridian Longbow, Since all my creatures have deathtouch pinging any creature will kill them no matter what toughness they might have.
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NOTE: Set by owner when deck was made.
I liked both decks.You can also like your own decks once.
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Do you think there is anything I could change to either decks? especially my roon of the hidden realm deck, I have been slowly testing out new etb abilities seeing what works.
I'm not good at EDH, and changing things in that deck would ruin your 4x25% stats :)If you can outline what sets you own a lot from, I can suggest stuff for your above deck.
If you can give suggestions that would be great!
Personally I would reduce the variety of your creatures a little bit and streamline the deck. I know that these changes are drasctical, but I would do the following:-1 Blood Artist ... your main strategy is to ping your opponents creatures to death, either use him 4-8 times, or not at all. -1 Grave Titan ... big creature that gives you 2 zombie token...which you don't profit at all in this deck. -2 Leaden Myr ... doesn't ramp, doesn't have deathtouch, so I don't see the reason for these in the deck. + 2-3 Graveblade Marauder ... getting creatures in your own graveyard shouldn't be too hard with a high number of 1/1's. You could even use sacrifice cards: [[Lampad of Death's Vigil]] (Needs mana), Altar of Dementia, Spawning Pit, Feaster of Fools or Tar Fiend+ 0-1 Snow-Covered Swamp-1 Paragon of Open Graves ... most of your creatures allready have deathtouch, and you can get the +1/+1 effect cheaper. +1 Bad Moon ... just be ready to switch this for something else, when you fight another black deck. Wrench Mind is OK, but I would rather use a discard-card that let's you decide what gets discarded as this also gives you informations on your opponents hand. Thoughtseize or Duress would be worth looking at. What are you afraid of to use Dash Hopes?There are some alternatives (or expansions) to Pathway Arrows, which you don't have to pay for, to deal damage: Heart-Piercer Bow, [[Sorcerer's Wand]] and Viridian Longbow, the all-time favourite for such ping decks. Another option would be the addition of green, to add things like Fynn, the Fangbearer
I can see to switch pathway arrows to viridian longbow, I dont like heart-piercer bow since attacking isn't what I do to get rid of creatures. I can also see using duress or thoughtseize for control of discard to get rid of any combo pieces. I use the dash hope specifically for the life lost when they want a big spell, it is in there to make them lose life they don't want to, this deck is decently fast so by turn 4 or 5 I have them down to about 10 life or lower so making them choose to be alive and keep a spell or let it get countered, and if I choose to counter a creature which is my main objective (unless its a combo piece) then if they choose to keep it it is dead to my creatures deathtouch ping and his/her life is drained from keeping the spell. Personally I like the idea of having green in the deck, but what are some substitutions I could make for a deathtouch poison counter deck?
Deathtouch comes in many colors. (Search for the keyword with a search engine like scryfall)Green offers a number of "fight" spells and a few of those can hold the fort until you get a ping.Red and blue also have a number of cards supporting the ignoble "pingtouch" strategy.
As for the green cards, you have Acidic Slime, which is interesting sideboard material, because you can remove lands with it. Chevill, Bane of Monsters can even remove planeswalkers and has a carddraw ability. Deadly Recluse against flying. Narnam Renegade and Wasteland Viper are a solid cmc1 creatures. The advantage when strapping a Heart-Piercer Bow onto Typhoid Rats and attacking with it is that you might take out 2 creatures or take out 1 creature and deal 1 damage. The 10 damage by turn 4 or 5 do have to be dealt by something ;)Depending on the information I get out of Thoughtseize or Duress I would not use Dash Hopes on creatures, because you have removal that can act each turn (even more often than once, if you have the mana to equip Viridian Longbow to another creature). At least not at the first creature, you opponent plays on his turn, because that will be a distraction.