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The goal here is to get out wild defiance out as soon as possible and then pump up your stuff to swing for 10.
This deck has been viewed 937 times.
seems to me a giant growth would be super helpful since you can potentially get +6/+6 for only one mana or a titantic growth which could yield +7/+7 for only 2also personally 23 mana seems a tad high you might be able to get away with less especially considering the mana acceleration you have. maybe try only 20 land?
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glad i could help! (also might want to consider some way to prevent creatures from dying, i use an enchant creature that gives regeneration. as your deck is based on spells to pump up im not sure what would be best... maybe giving the creature undying/persist? not sure if it is even needed but something to keep in the back of your head)
yep that could be super helpful especially late game. also is there a reason you did not include any of the really big infect creatures that cost more? such as phyrexian swarmlord or skithiryx or spinebiter? are you just planning on winning fast enough that you wont get to turn 6 or 7? not trying to insult just wondering if infect is that fast in your experiance? i dont actually have an infect deck yet, just trying to build one online first and wondering if you had any first hand experience where the larger creatures were unnessecary
lol we all would like fast wins if possible :P i guess we will see when we make them!
http://www.mtgvault.com/endgamer31/decks/infect/check out my infect if you wantalso im sure you are aware of this but if not.... most of your price is in those hybrid lands if you loss those the deck becomes only like 10 bucks. im amazed at how cheap almost all of the infect cards are
ah i see coolio
noob camper
i think AssToe applies more to you