Gris-shoal-brand

by snapcastingbolts on 28 October 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is a goryo's vengeance/through the breach deck. But unlike the normal versions with emrakul this one runs a combo that wins the game on the spot.
Main game plan
Either breach or vengeance in a Griselbrand then draw cards till you can't anymore. If you hit a shoal and a Worldspine Wurm then draw another 14 cards eventually you should be able to get a Borborygmos into play then kill you opponent with all you lands.
Game plan 2
Through the breach a Worldspine Wurm hit them for 15 then get 3 5/5s

Deck at a Glance

Social Stats

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This deck has been viewed 1,105 times.

Mana Curve

Mana Symbol Occurrence

00242327

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gris-shoal-brand

Definitely a cool deck. You might consider a card to give creatures double strike in order to get maximum value, especially considering they die in one turn. Barring Worldspine, you currently need to resolve three big creatures and have them go unblocked. And then of course, there is Countermagic, Path to exile, ect. You might also want some Blossoming Defenses and Guttural Responses to deal with countermagic and removal. I mean when this deck goes right, it gets explosive. But you might want some cards to minimize loss for when things don't go right. And I just want to say lastly that I love the combo with Elderscale and it dying to give you tokens.

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Posted 28 October 2016 at 01:52

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There's no need for double strike. Or any other cards.

Griselbrand is in here for the draw, which is normally cheated in via Goryo's Vengeance.
Worldspine Wurm is to be exiled to Nourishing Shoal to gain more life to draw more cards off Griselbrand.
With enough cards drawn, you should be able to Breach Borborygmos Enraged into play, then you discard all your lands to his ability.

Would be nice if this was explained in the deck description. I only know how it works because I've seen it in action.

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Posted 28 October 2016 at 05:13

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Though I've seen this before, I feel like 4 copies of Desperate Ritual, or at least 3, could help you to Breach more reliably. I know you can Splice it onto the Shoal, Vengeance and Breach too, but I feel increasing its number will add to the Consistency.

Night's Whisper seems like an odd inclusion. Personally I'd swap it out for 1/2 more Desperate Ritual and 2/3 copies of Insolent Neonate, which gives another option to get Griselbrand into the graveyard on turn one.

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Posted 28 October 2016 at 05:30

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