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This my legit deck that i just made. i'l probably take it to tournaments soon. Turn 1: Forest and Glistener elf Turn 2: Forest, 3 mutagenic growths, Groundswell, and Unnatural Predation. Tah-dah
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Please comment on my deck it's quite epic.
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good luck with getting 3 mutagenic growths in by turn 2! you could use phyrexian probes to draw more cards and hope u get some more mutagenic growths but i dont think it will help much. if u want turn 2 win use red/green and assault strobe the elf with some pumps
I did'nt say it always is a second turn win but it averages on turn three. and i've got the second turn win in legit battles multiple times.
I like the assalult strobe idea and i had elves in there but i swaped them with plague myr.
i know that turn 2 isnt likely for any deck but u could also use mental misstep to get rid of any 1 drops or bolts to help u get the early win.
As much as i like mental misstep i'm not putting in blue cards i love mono green and sometimes red/green. and it works pretty well and since i've made it it's been undefeated.
Woah theres only 3 rare cards in this deck.
mm, if your going for standard it's ok, check out my U/G legacy infect. http://www.mtgvault.com/ViewDeck.aspx?DeckID=204683 this is a real t2 win deck that is much more likly than yours. Invigorates, berserk and a few control cards. The other posters are right, if they have 1 mental misstep your done, you need something to fall upon.
Wow thanks for the support
o ya, also inkmoth nexus ftw
Yeah I would but im posting my real deck and I dont own any inkmoth nexus
I would sideboard "Viridian Corrupter" as you want to be fast and aggresive and thus don't need a artifact removal all the time. Use the free slots to fill up "Ichorclaw Myr" as nobody normaly wants to block a 1/1 that gets a 3/3. Another option could be "Signal Pest", see suggestions. Also I would think of removing "Primal Bellow" as, in the starting phase, it is weaker than most similar spells. Suggestions, based on my own infect deck (http://www.mtgvault.com/muktol/decks/monog-infect/) Signal Pest ({1}; 0/1; battlecry; can only be blocked by flying or reach) Rancor ({G}; +2/+1, trample, if it would go into your graveyard, take it onto your hand instead), Wild Defiance Evolution Charm ({1}{G}, very flexible. search a land or return a creature from graveyard or creature gains flying), Vines of Vastwood ({G}; target creature gains hexproof; {G} Kicker, if kicked, target creature gets +4/+4), Might of Old Krosa ({G}, +2/+2 if not played in your mainphase, +4/+4 if played in your mainphase) I hope I was able to give you some ideas Greetings Muktol