Boros to Koros V.2

by Sn4zzle on 14 June 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)


Artifacts (3)

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Deck Description

Please rate and comment on this deck. I may be using it for FNM, possibly a 2k or 5k deck. I think I will find something better if I go there though.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 977 times.

Mana Curve

Mana Symbol Occurrence

2300150

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boros to Koros V.2

Toasty has deleted this comment.

Posted 14 June 2010 at 19:21

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I see you picked up on my Boros to Koros deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=68118

Doesnt look to bad. Only things that strike me wierd...

Why Kitesail? 4 mana to give your guy +1 and flying? I would prefer Adventuring Gear, only 2 mana for double landfall ability :3

I do like your idea of the Teetering Peaks and Sejiri Steppe though. Bouncing them with Ruin Ghost can not only give more landfall, but use their abilities again. Teetering Peaks bounced by a Ruin Ghost, targeting Steppe Lynx = +8/+4. Sejiri Steppe also will give them +4/+4 if bounced, plus protection from color to 2 guys, or 2 colors to one guy. Very nice.

Be careful with Brave the Elements. It can screw u over if you only have Geopedes and Bushwhackers on the field. That's why i prefer Emerge Unscathed, since it rebounds.

World at War...wha?? That seems alittle risky to me, spending 5 mana for double attacks, just so they can Path your dude and you cant Protect him with Ruin Ghost bouncing a Sejiri Steppe or playing Brave the Elements.

Best of luck in your games.

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Posted 14 June 2010 at 19:39

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Yeah, I like the World at War because that is basically a guarantee on the game win. If you drop the landfall ability and then attack twice thats like 16 damage in a turn. But I may take it out. I think I am going to replace him with something else. But, the kitesail is because what do you do if theyre running all this flying. You can't protect against it. Plus, unless they can block flyers, you win on turn 4/5 with flying.

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Posted 14 June 2010 at 22:57

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