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Very quick Elf Druid land control with overrun capability Turn 1: Llanowar Elves Turn 2: Elvish Archdruid or Priest of Titania + Wirewood Lodge Turn 3: Tap forests to play a 1-2 mana cost elf, then tap Elvish Archdruid for 3 mana and play a 3 mana cost elf, then tap again for 4 mana to play more elves. (possibly 6+ elves by turn 4). Turn 4: If Ezuri was played, use him to overrun. If Gilt-Leaf was played, you can steal lands (could win by turn 4 easily with multiple overruns)
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would add elvish promenade and beastmasters ascension for 6 forests. and what about priests of titania?
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what about mine elves and eldrazi deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=176798
Elvish promenade is not making druids, and this deck is built to have elf druids in order to use gilt-leaf archdruid. Since it is creature-based I did not include beastmaster's ascension although I had it in there originally. Priest of titania is a good option to replace the two arbor elves maybe, but mana is definitely not a problem in this deck.
You have way too many lands. My deck had a similar build and ran only 17 lands. Add two more arbor elves and either some lords or a way to draw. The issue with this build, and this is why I no longer use the archdruid, is that its way too vulnerable, and too slow. Seven druids is a lot to get out unless your opponent just sits there, and the archdruid is a huge target; for me he would never last long enough to be any use, and then I was screwed because he is the only threat in the deck. Sorry to pick this apart, but I'm speaking from experience. Acetecisms also wouldn't be bad because you need to protect your creatures or its game over.