Commander: Zur the Enchanter 2

by smrosson on 31 October 2011

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

First priority is to protect the Commander, then you can start worrying about killing opponents.

Turn 4- play Zur the Enchanter
Turn 5- attack and search for spirit mantle, which makes it unblockable and has protection from creature abilities as well.
Turn 6- attack and search for steel of the godhead for lifegain
Turn 7- attack and search for auramancer's guise for a boost to power (now 10/13 plus whatever auras you may have played)
Turn 8- attack and search for battle mastery for double strike or phyresis for infect (now at least 12/15 with double strike or infect!!!)
Turn 9- attack and search for ophidian eye, which gives card draw.


Some cards are in the deck to protect against creature abilities and such, but it is pretty much a straight out attack deck. If in trouble, use mass kill (losing only a totem armor for you)

Easy win = lifegain to maintain 30+ then drop felidar sovereign

Godhead of Awe + Screams from Within = fun mass kill

Pariah + Sandskin = no damage to your life (don't use on commander though)

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

54191200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Commander: Zur the Enchanter 2

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