Artifact Control

by smoopy on 21 January 2011

Main Deck (60 cards)

Sideboard (9 cards)

Creatures (2)


Instants (4)

Artifacts (3)

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Deck Description

Use Tumble Magnets and Vedalken Certarchs to tap down your opponent. Use Grand Architecht to ramp into a Contagion Engine or Steel Hellkite.

The win conditions are milling with Grindclocks, dominating with Steel Hellkite, or using Jace's final.

Suggestions are appreciated!

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

025000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Artifact Control

This dosen't strike me as a control deck...

in MY mind(so you can obviously think differently ;) ) a monoblue control in standard should be running AT LEAST 12 counters. 4 leaks, 4 cancel, 4 stoic. you could add deprives or spellpeirces to the board if you'd like...

the vats and the wurmcoils seems like a better win condition than the grindclocks ^.^ I have never seen a grindclock mill someone. I've seen jace do it(as a secondary win condition), but never a grindclock.

I'd suggesting adding into the roils(fantastic bouce), another perordain, and perhaps some halimir depths as well...

what if your primary win condition was damage? hellkites and wurmcoils(with a vat for backup) seem pretty solid to me. Also why not throw in some voalition reins to steal your opponents goodies?

...See, when I think of control I think of delaying the game until you have all of your peices together and then play your finishes for a decisive finishing blow. It seems more like you're trying to delay your opponent until you can get grindclock to work, and I have never(I repeat never) seen grindclock win a game. If you want mill, go u/b control mill and run=4 archive traps, 4 traumatize, 4 haunting echoes, 2-3 keening stones. or heck, just stay blue and don't use the haunting echoes, your call...=]

hopefully this helps :P

0
Posted 21 January 2011 at 23:33

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