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This deck has been viewed 146 times.
NOTE: Set by owner when deck was made.
I like the idea of Frenzy in here. Dump your hand in development, lock it down and grind away with material advantage. I've wanted to combine Counterbalance with lantern control ideas for like a decade, but have not been able to get away with it yet. Good idea here, fits perfectly with the theme.First thing that leapt out to me was the need for the one-drop tactics cards (Opt and Consider) cause you need that Counterbalance, and once you have it, each one is basically a one-drop counter. Just a thought. Other than that, looks solid.
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I added a playset of 4 Consider, I don't want to add too many because Opt and Consider lose some of their value when Frenzy is on the board because drawing a card doesn't do much. The other thing I was thinking of was adding one or two Experimental Synthesizer, it can be tutored by Saga, costs one and the card that gets impulsed can be played with Frenzy out. It can also filter the top card of your deck like Codex Shredder does and creates a blocker which this deck is somewhat in need of. The downside is that it and its ability are cast at sorcery speed and exiling a Counterbalance early game seems not great