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This is meant for casual play, take it anywhere but a friend\'s house and you\'ll be kicked out right away. Ok, the combo here isn\'t new, but it utilizes Worldgorger dragon and Animate dead or dance of the dead to net inf mana for a huge fireball, OR you can have a redcap or marauders out and deal damage that way. Comments are welcome so long as no one else tries to tell me the combo doesn\'t work. .
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For even more fun: Turn 1: Swamp, Dark ritual, entomb the dragon, animate dead, HUGE Consume Spirit. Yay! It's a 5 card first turn Kill combo!
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i can see why you would get kicked out of anywhere but a friends house even if entomb wasn't banned that's just too evil
i am lost on the inf mana part... im probably just missing something obvious but do you mind explaining
Not at all, it isn't all that obvious, Ok so when you put animate dead on Worldgorger all permanents are removed, including animate dead, and when animate dead is removed the dragon dies, bringing everything back, untapped, the animate dead comes back on the dragon, bringing it back to play, in response to its coming into play tap all your lands, then everything is removed again, and it just cycles. Every time it comes into play you can tap all your lands in response, netting you infinite mana.
I like the Combo man. That really is a first turn kill. Hey check out my Gods Protection and see if it needs anything.
for the record worldgorger dragon combos arent welcome at friends house either, nobody likes a turn 1 or 2 win, especially not friends and i know this because i have a friend whos tried every single option with worldgorger combo. anyways the main thing is you need 2 creatures in your gy so you would need buried alive, the reason is because if you dont have another creature to put animate dead on that it litterally is an infinite cycle and never stops cycling in and out.
Yes, Clarky, but at that point the blanket rule of infinities kicks in and the person who controls the cards in the combo states a number of times for it to recur (it can be a million or whatever) and then it stops.
xaviern007 is right, the combo has to stop sometime, you just declare how many times it has gone on and then it stops, normally you would bring the animate dead back targeting nothing and thus it goes to the graveyard ending your loop. There are no real infinite combos in magic, the rules make it so you MUST pick a number. This then gives an opportunity to play a sorcery or whatever afterwards.
Yeah but one problem wouldn't a card that is removed from play come back into play the same way it left? I mean if it was tapped then would it not come back into play tapped? Correct me if I'm wrong but I can't find an exact ruling but that would be my understanding on it all.
Unless otherwise specified by a card in play (or on the stack) cards come back into play with no "memory" of being in play before. They'll be untapped, with any temporary counters and auras gone. "Comes into play" triggered abilities will trigger. "When played from the hand" abilities will not.
I'm glad to see someone else knows their stuff. Xaviern007 is right yet again. All things come back as if they just came into play. period. Trust me guys, this combo works, it was even spotted on the MTG website a few years back. so trust me, it works. there are no flaws in it.
It is an infinite cycle. U cannot control it. U can't state "I'm only gonna have this card's affect occur a million times." U can say, "I tap my mana a million times", but I'm not sure a spell can be played unless it has split second. If a card stays on the stack, gorger's affect would create an infinite loop.
it depends on who your judge is, some go by the blanket rule as xaviern007 and I suggest, then you are able to say that the animate dead or dance of the dead enchants nothing upon its return so it continues as much as you want then stops with all your things in play and the animate and dragon in the gy, some say the loop continues and as an unbound loop the game ends in a draw in casual play you can decide for yourself so obviously the blanket, due to the entombs the deck can't be in tournaments
(cont.) anyway, so you never really will need a judge ruling on this. I've seen judges call it an unbound loop and I've seen where all things come back, i've also seen compromises where nothing comes back but you can play spells afterwards. The basic point is that the game is ending one way or another.
YAY!!! I found an answer to this madness, one we can all agree upon! a little instant no one knows about, Volcanic Geyser, XRR deal X damage to target creature or player. You'll need a badlands to pull the combo off but THERE. HA. As an instant it can be played at any time in response to any of the activated triggers. WOOO!!
Combo now = Turn 1, Badlands (or blood crypt), ritual, entomb the dragon, animate dead, inf mana, in response to dragon's "last" trigger you cast VOLCANIC GEYSER and BAM 5 card, 1st turn kill. Still wanna mess???
I have a question on this if using blood crypt wouldnt you have to pay the 2 life since is says it comes into play unless you pay 2 life
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I agree, you should have to pay 2 life since Blood Crypt says " as comes to play, pay 2 life etc"