pemmin's aura maybe, its more expensive to cast but it you can have less defenders and make it work you would only need that and two defenders to get infinite mana.
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conjurers closet to bounce without having to recast.
i like hedron crab and maybe evolving wilds or terramorphic expanse although you have a mono colored deck you get up to two lands onto the battllefield each turn which can be a early game mill for really cheap. also gives a decent defender.
three colors is just difficult, i think white and blue would run smooth and green and white would run fast. when you put them together the late game would be really good and if your just playing against your friends or playing a two headed giant then there is a god chance you could win but if your playing against some of the tyrants out there that love to win on the third turn i think it would need a little bit of a tweek. but i like the idea casual is the only way to play and i have more than one triple colored decks so other than that i think its good, i dont think he is, if im orrect he came out with the eldrazi. but im not sure.
i see, well if you wanted to focus on a quick win i would understand going white green for a having +10 health on your second turn and a chalance of death on your third which would be great, but i think you should either focus on white green or green white. the way it runs now seems a little too slow in my opinion.
avizoa is a pretty terrible card.
also i dont like cyclopean snare. a vary expensive tapping mechanism 5 mana to tap target creature. although i can see how it can have a couple of uses most of them wouldnt even be relevant to its tapping abillity.
also i think deep water could be useful in a multi color deck if you used alot creatures with lots of blue mana symbols.
farbog boneflinger. its not so bad compared to some of the other cards on the list but when you compare it to a card like skinrender, its completely outclassed more expensive and weaker in every way. in fact i woulnt use it even if i was trying to play standard.
maybe add some deaths shadow in there. it can give you another way to win or at least another way to defend when your life gets low.
i think you need more lock down if you want to take them out with numbers. although oblivion ring works well try to fit maybe two fiend hunters in. and maybe quest for the holy relic and some nice equipment for finisher. plus quest for the holy relic will give you a turn one card.
what about planar void. prevents surgical extraction and haunting echos and you dont have to worry about bringing anything back from the graveyard. but i suppose that depends on what game type your playing.
you could add asceticism or spellkite to prevent most kill spells. and you got the witchbane orbs. and since you got got flyers you can always add mighty leap or spider umbra so you can make sure you can take care of whites mini fliers. you dont want to waste your fogs on minor damage that will eventually build up over time. and as friggid said ulvenwald tracker would work like a charm.
deathtouch creature+ palladium myr + two equipped thornbite staffs= kill all creatures
although quest of ula's temple seems to be doing that for you.
well since this doesnt look standard and it looks like it is black green and blue. you could add things like zombify makes it easy to get high cost creatures onto the battlefield. and maybe grixis battlemage or merfolk looter or screeching skaab to get things into your graveyard. they are cards that are not too expensive but do the trick so on turn 3 you could cast zombify and on turn at most 6 you could cast doubling chant.
Have you thaught about adding battle hymn. it would make other expensive cards like into the maw of hell act more like blasphemous act. there are a couple of red spells that forces a creature to attack each turn if able such as furor the bitten. not only would it cause your stuffy doll to take more damage but the other player would have no choice but to attack. you could add the color green. black does a good job of killing things on the battlefield which kinda has a opposite effect you would want. green also has the abillity to gain different type of mana faster as im sure you know but it would fix your mana flow problem. then you wouldnt need removal because you would be able to tank any opposing flyers or buff up enemy creatures with gigantic growth for more damage to the other player. just a couple of ideas.
if it had blue you could utilize maybe screeching skaab,and geralf's mindcrusher. but it would most likely be more of a pain to run three colors then two. plus if you where not doing standard you could run with lord of extinction. looks good though.