Karma Swamps

by smartypants on 22 September 2007

Main Deck (60 cards)

Artifacts (4)


Enchantments (4)


Sideboard (0 cards)

No sideboard found.

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Deck Description

Karma + Urborg,Tomb of Yawgmoth + Ivory Mask= death for your opponents

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,805 times.

Mana Curve

Mana Symbol Occurrence

400000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Karma Swamps

Nice,, i like,,, only think I can think of is maybe someting to take care of any flying critters they have. let me know what you think of my x factor deck,,, it needs help i think.

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Posted 23 September 2007 at 02:04

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Hmmmm... one thing that worries me is that I think you can still be hurt by Karma. If I recall correctly, just because Karma is doing damage to you, doesn't mean it is targetting you, meaning that the Mask does nothing, and you end up killing yourself. Now, if you could find a way to destroy all your own lands, while saving your opponent's, then play the Urborg...

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Posted 23 September 2007 at 02:29

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Gotta a fix for you,,,, Cho-manno, revolutionary + pariah will keep your karma and urborg, tomb of yawgmoth for hurting you,, so how about losing one of each creature putting in four of Cho and drop the ivory mask for pariah??

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Posted 23 September 2007 at 05:07

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Only problem with the Cho-manno + pariah fix is that you're depending on two cards. I run a black / white version of this deck and I use Zuran Orb in it. Also, waiting to play Cho-Manno and Pariah after you've played Karma (11 mana total) with no mana acceleration could take a while. Zuran Orb is free... and an artifact, so you can use Enlightened Tutor to get it if you need to.

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Posted 24 September 2007 at 13:35

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i'd add a white sweep card to pick up all your lands after you play urborg. that way, it's only hurting your opponent.

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Posted 03 August 2008 at 18:24

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