GW Agro

by smartypants on 20 June 2008

Main Deck (65 cards)

Sideboard (15 cards)

Creatures (7)

Sorceries (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Quick creatures that deal damage quickly. Built to OWN friends and possibly take to FNM or local gaming store.

Thanks

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,367 times.

Mana Curve

Mana Symbol Occurrence

59001287

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GW Agro

add a couple giant growths eh?
just for the faster kill

0
Posted 20 June 2008 at 20:50

Permalink

1st thing I see that needs adjusting is Primal Command even though its a good card the high mana cost makes it useless against my Red deck or even a blue deck..... Id take that out for something more agroish like Boggart Ramgang or if Blue is giving you some issues you could always use Guttural Response and the Susher and even Raking Canopy or you could even put in some Mudbrawler Raiders as for anything else maybe Lignify.

0
Posted 20 June 2008 at 20:54

Permalink

take out the scuzzback scrappers and tattermunge maniacs first. then add in rhys the redeemed, elvish promenade, and heritage druid. other good cards can be essence warden, imperious perfect, hunting triad, and harmonize. basically stick to elves. good early mana and a couple harmonize combined with a elvish promenade and heritage druid can get you 50+ elf tokens on turn 2-4. other then that id say the deck is very nice 8/10

0
Posted 20 June 2008 at 21:01

Permalink

Two cards to think about: Gaddock Teeg and Boreal Druid.

0
Posted 20 June 2008 at 21:35

Permalink

um... Kyosuke666, im trying to build a GW agro not a elf build. Already have one that works REALLY well but my buds didn't really feel like playin' cus there was NO hope. so I'm trying out a GW agro build instead. Giant Growth is only temporary so I'll try 1 mana creatures instead. Blue isn't a big prob but thanks for the Boggart Ram Gang Idea (I'll put it in soon). and As you might notice Caonduty, Im playing GW GR cards but I only have green mana. Boreal I might use though. Thanks to you all!

0
Posted 20 June 2008 at 22:06

Permalink

Great deck. I can't help you in this area cos I do extended decks only and I don't wish to turn this into one, it looks good as it is.
If you still want my advice try using lure and Gaze of the Gorgon combo to remove the opponents creatures and be able to go in for the kill with the rest. (use this with the Shield of the Oversoul and a green creature that'll make your friends wish they played against elves)

0
Posted 21 June 2008 at 07:16

Permalink

Giant Growth or Barkshell Blessing is actually very worthwhile. Say you attack with your Oversoul and then they block with a 4/4 Green Creature. You're gonna be kicking yourself if then they Giant Growth it and you can't. No matter what, although it's a one turn thing, it's worthwhile. And why 3 lieges but 4 cavaliers? Unless it's a card shortage, it should be the other way around. Heartmender + Cauldron is a nice combo which would find itself at home here for your bigger creatures.

0
Posted 21 June 2008 at 07:52

Permalink

what about good ol' might of oaks +7/+7 for 4

0
Posted 22 June 2008 at 02:00

Permalink

Blanchwood armor would be fun in here. It looks pretty good but two deck types that can hurt you are prot and control decks. Vexing shusher, someone mentioned it above, is the ultimate control deck killer, you can sideboard it, I suggest 4. For prot kill, sideboard spring cleaning, and if your creatures all have trample with primal rage, it will be a lot harder to stop them all. This deck looks pretty good to me though. Oh they brought back Rhox too, he may be fun in here too.

0
Posted 22 June 2008 at 03:11

Permalink

I'm checking it out; (thanks for the comments) - wish I'd be able to add more useful comments, but either wich way, it looks like it'd be fun to play with a few modifications -- and Blanchwood is always fun ...

0
Posted 22 June 2008 at 03:39

Permalink

I have a deck kind of like this, except it's in extended, but you can take 2 cards out and it's block constructed or standard. It may have an elf subtheme, because of the imperious P's and wren's runs, but its something to think about. Check it out : Elf Persist.
It looks good, but you should try to focus in on either r/g or g/w, i know you're trying to take advantage of the fact that you can rock both in just a green deck, but you've got wilt-leaf liege and you want that to max out it's power..

0
Posted 23 June 2008 at 02:55

Permalink

on g/ws, not r/gs
Not much more to say, the rest is up to you...
Check out my original creation:
Angelfire

0
Posted 23 June 2008 at 02:56

Permalink

Good deck add a couple of fast mana cards and a coulp of kill cards. Look at my other decks if you like.

0
Posted 23 June 2008 at 03:27

Permalink

Not much I can say, I like it. I think running it with only green mana isn't too big a deal. I do agree that you should switch the numbers on the Wilt-Leaf Lieges and Cavaliers, but most of your creatures will take full advantage of the Liege's benefit (thanks to hybrid mana). But that's just me.

0
Posted 24 June 2008 at 07:14

Permalink

Thanks for the comments.
As I already told though I'm not much help in non-extended decks.
One thing no one mentioned is making your creatures able to deal their damage straight to your opponent like Rhox.
Check out Predatory Focus.

0
Posted 24 June 2008 at 07:40

Permalink

I would highly reccomend the inclusion of several Hearmenders, and possibly 2 Cauldron of Souls. Tap the Cauldron, everything has persist, then at your upkeep, the Heartmender takes away the -1/-1 counters. Especially helpful with the Kitchen Finks.
Otherwise, get another Liege,and youv'e got a damn good deck.

0
Posted 24 June 2008 at 09:37

Permalink

this seems like more of a mono green deck than anything, but you can put chord of calling in to get creatures out quickly, uhm if you go white and green then juniper order ranger/ pollenbright wings combo is rediculously good, priveleged position so nothing can be targeted llanowars help with the mana...

0
Posted 24 June 2008 at 15:29

Permalink

Whats the main focus of your deck? It's kinda a bit all over the place, I mean youve got ram gangs, kitchen finks, Life gain or agro? Find a better focal point otherwise nice job

Check out my Convocations deck.

0
Posted 24 June 2008 at 18:52

Permalink

like the person said above me, what is your main focus of your deck? a detailed description would be useful.

i am not all to knowledgeable in MTG compared to some of these guys here but from what i can see it looks like you have a creature based deck

if you want to bring creatures out quicker theres cards like elvish piper, natural order

i made a deck around those cards if you want to see, deck is called Natural Order

0
Posted 25 June 2008 at 04:53

Permalink

looks good, but may need a firelit thicket and firespout to clean board, and if you change out lanowars, and blanchwood armor it would be block. (may even add more mana)

8P
gl
battlecat44

0
Posted 25 June 2008 at 10:15

Permalink

i would drop 1 liege, 1cavaliers, 1safeholde elite, 1hexhunter, 1 devoted druid, 1 kitchen finks, 1 boggart ram gang
and add 2 chameleon collosus and then ur at 60 cards

i liked how u made all hybrids so u had a mono green mana base lol thats awesome

plz comment on my decks

0
Posted 13 August 2008 at 01:12

Permalink

i like it

0
Posted 25 May 2009 at 14:46

Permalink

This deck is all set for a tournament!

But i also have some suggestions to make for it: A few of your creatures have persist/ -1/-1 counter abilities, so you might want to add in cards that remove -1/-1 counters (i dont remember the name but its a G/W coloured card.... i was dueling someone who had it :p) so that they can be more of an annoyance.

Garruk's packleader would also help as it allows you to draw a card every time a creature of power 3 or greater enters the field under ur control.

Leatherback Baloth: its a 4/5 for 3. not mandetory, but its an OP card.

Mire Boa or River Boa: both 2/1 for 2, first one has swampwalk, second islandwalk... and both have G: regenerate this card.

0
Posted 29 July 2010 at 07:36

Permalink