The owner of this deck hasn't added a sideboard, they probably should...
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This is a deck that I built when I first got into magic during the Time Spiral block, I got out of magic for about 5 years and this was one of the first decks I rebuilt. I still have some massaging to do to it...
The Herd Gnarr is the usual win-con with this deck. Give him whatever you can and hopefully the opponent won't know what to do with him. Save the spores until a turn he attacks on to buff him up, and then either sack them to destroy opponents creatures or to buff him up with the fallen ideal. Overrun is the alternate win-con - pump up all the saprolings and go for it. There isn't much land, but usually that is not a problem with the wall of roots.
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