t2 zombie mill

by slothosaurus on 08 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (3)


Instants (6)

Planeswalkers (2)


Artifacts (3)

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Deck Description

basically, the deck works by overpowering by zombies, and then, hopefully, milling... I'll explain...

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TL:DR:
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undead alchemist says when zombies deal damage they mill instead, and if they mill a creature card, i put a 2/2 zombie on the field. i mill myself and them at the same time to throw help through out stiched drake and ruinator, but i also mill myself to use ghoulcaller's chant to search up undead alchemist or other zombies i might need
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-- undead alchemist will let me mill them and make lots of defenders while continuing to beat face with more zombies
-- geth lets me gain control of awesome cards they milled out and lets me mill them (which adds to undead alchemist's power), his intimidate also adds evasion to activate my alchemist
-- ghoulcaller's chant lets me basically search through my graveyard to find my undead alchemists
-- ghoulcaller's bell lets me mill myself, and in conjunction with ghoulcaller's chant, bring back undead alchemist or give fodder for my skabb ruinator / stiched drake
-- ruinator and stiched drake are there to provide solid evasion to get damage in to activate undead alchemist, they're also solid flying defenders against powerful flyers like in some of the decks around right now.
-- armored skabb will help me to get in some wicked search through my graveyard using ghoulcaller's chant and to act as an early defender and later as a fodder for my ruinator and stiched drake
-- snapcaster is only a 3 of because its only real use here is to bring back ghoulcaller's chant in case i milled it out or to snag a cheap doom blade / mana leak...
-- Nephalia Drownyard lets me mill myself (get to better cards) and to mill them.

SIDEBOARD:
-- lilliana of the veil, for more aggro decks, it'll give them something to attack
-- and extra armored skabb for defense
-- extra removal
-- a bit of mass removal
-- more specified counters
-- nihil spellbom to help against decks where throwing things in their graveyard is actually helping them

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0291100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for t2 zombie mill

like it, but instead of playing Geth, who is without a doubt a nice Zombie and is intimidate helps i reckon, but you won´t be able to use his ability a lot cause undead alchimist exiles most of your opponents creatures. What do you think instead of army of the dawmed and may be a Grim grin. Army is, in the case that it resolves unbelievable strong. Grim grin eats up your army in one way, but gets rid of alot of nasty Blockers aswell, and he grows huge if you can protect him from GFTT or a Fiend Hunter.

0
Posted 08 December 2011 at 13:40

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