t2 Tezz aggro?

by slothosaurus on 19 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've received a lot of "likes" on this post, and firstly wanted to thank everyone for that. :)

secondly, I thought that I'd give a little bit of background into why I chose the cards I did.

-- etched champion is a blocker, especially against lifelink / DT, and godly as an attacker.
-- steel overseer is slow, but a great choice to help buff, and an obvious target for burn / leaks
-- memnites and ornithopers are cheap and help me get metal craft out fast. they also will gain in strength --cosiderably fast, and help me keep the mana curve low.
-- signal pest is obvious. :) it's about a cheap artifact to boost up with tezz and/or ajani and/or steel overseer and/or tempered steel. and it has battlecry! :)

-- mox opals are obvious as well. I run three because they're basically always worth having in my main hand, and I'd rather have 2 in my main hand, and have one dead card, than i would not have any. so 3 is a nice number.

-- tempered steel is just a brutal card, anyway you look at it, and white control. they will use revoke existence on that instead of an artifact. :) which is always nice I suppose.

-- lands are such that I have the maximum %chance (yes i calculated) to get my colored spells out. tempered steel is still rough to get out though, 2 white mana, but i can still play it on t2 if i have a plains and mox :)

-- Tezz... Tezz is mostly for the -1 ability, honestly. I would kill him off most of the time, but late game if my artifact creatures are strong enough, I can +1 and then -4, and have game. easily... There have been a few times recently where i've won b/c of his -4 though. It works well in such an aggro-esque deck.


The sideboard is obvious, except for accorder paladin, he's solely for outracing valakut (b/c they won't block with their cobra, so it'll help me get in extra damage. before you know, they wreck me.


-- If you're interested... I'll lay out my best turns, assuming im on the draw,

t1 = plains, mox opal, memnite, memnite, memnite, signal pest, signal pest
t2 = plains, tempered steel

t1 - don't swing, b/c i can't. Ii've played 7 of my opening hand, meaning i'll have an empty hand if i play first, so I basically just need the draw with this insane hand. :)
t2 - 3 memnites swing for 5 (+2 atk from pests, +2 attack from tempered,) 2 pests swing for 3, (+1 atk from other pest, +2 atk from tempered steel) that's a total of 21 dmg on turn 2. (5 x 3) + (3 x 2) = 15 + 6 = 21. = I win if they have no blockers. :)

Anyways, I hope you can pull a few sample hands in your spare time, see if you like it, but most of all I hope you all enjoy seeing the deck! i hope it gives you inspiration and helps you out! :) I have the deck and have been running in quite a bit. Generally, I win, out of 3 games, 70-80 % of the time against t1 decks. It's brutally good guys. :) esp. for a homemade deck.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

25
Likes

This deck has been viewed 3,818 times.

Mana Curve

Mana Symbol Occurrence

89600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for t2 Tezz aggro?

zare4 has deleted this comment.

Posted 19 February 2011 at 22:46

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You dont need the signal pests, but try adding in some mirrorworks

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Posted 19 February 2011 at 22:59

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signal pest with tezz's -1 is god tier along with the steel overseers, it's hard to pass up. not to mention signal pest with etched champion against a non-artifact creature.

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Posted 19 February 2011 at 23:12

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i only run artifact decks, and this one is really impressive. Tezz is my hero and his ultimate is amazing. unfortunately i Proxy him cuz i can afford it :( anyways, ur deck seems pretty solid. if you dont mind like 4 extra cards, id try 2 golem's hearts and 2 onyx goblets

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Posted 19 February 2011 at 23:37

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Thanks a lot! I really appreciate it! :D

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Posted 20 February 2011 at 00:08

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tyforthegods has deleted this comment.

Posted 20 February 2011 at 00:00

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any time. im "following" you on the new friends feature. mind checking out my 3 decks? all are artifact based and the one i'm currently running is the first one. i plan on changing to thopter spam soon

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Posted 20 February 2011 at 00:14

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I like it, but why you have tezzeret? You win in turn 4!

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Posted 20 February 2011 at 04:35

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Tezz is there to aid in boosting the P/T of my artifact creatures even further. Not to mention the +1/+1 counters that are on an artifact, if used on tezz with transfer over.
if they use burn on me tezz will help protect a creature, and if it's a stale-mate then tezz's +1 or -4 ability gives me game. :)

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Posted 20 February 2011 at 10:11

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You're not going to want 4 Tezz's, he's expensive to get out and you can only have one on the field at a time. For most planeswalkers and legendaries I recommend having only 2. I would say the same about Mox Opal, but it costs nothing and it gives you mana so... Having 3 of that is fine.

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Posted 20 February 2011 at 09:33

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i dropped to 3 tezzes, dropped the 3 mana cost 1/1 that has fetch land on it, and added 3 ajani, and i also dropped a prism.
also, i went up to 3 memnites, and 4 ornithopters. :)

I realized how good ajani is in this deck b/c it lets me defend tezz / ajani b/c of vig. which is brutal. :o


t1 = plains, mox opal, memnite, signal pest, signal pest.
t2 = steel overseer, island (don't use mana here b/c i'd empty my hand).
swing overhead for 1 + 2 + 1 = 4
t3 = swamp, ajani. use ajani's -1 ability to give all the creatures +1/+1 counters, and vig. then tap steel overseer. This gives me a 2/3 signal pest, a 2/4 ornithopter, and another 2/3 signal pest.
swing overhead for 3 + 4 + 3 = 10, also. they have vig, so I can defend ajani if need be.
t4 = tezz. use ajani's -1 ability to give all artifact creatures +1 / +1 and vig. then. use tezz's -1 ability to make a signal pest a 5/5. then tap steel overseer. this gives me a 9/9 signal pest, a 4/6 ornithopter, and a 4/5 signal pest
swing overhead for 10 + 6 + 5 = 21.

that being my best hand, with no interuptions. At least I think it is... b/c of the defense I can then offer for ajani and tezz. I could also draw tempered steels, or more steel overseers, maybe even another memnite or ornithopter.

Ajani was, all in all, a godly addition to this deck. :)


And, that being what I think is my perfect draw,

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Posted 21 February 2011 at 17:47

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needs sphere of the suns to mana excel tezz and other things out quicker.
check out my deck and tell me what ya think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=151925

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Posted 22 February 2011 at 12:04

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I'd love to see either 4x Inquisition of Kozilek in the main deck.

Gets rid of those pesky counters so your cards actually hit the field and with this deck including Mox Opals, you'll have enough to cast your signal pest and an Inquisition on the first turn sometimes.

Pretty sweet if you ask me.

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Posted 22 February 2011 at 15:08

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Also, no Inkmoth Nexus? Does it slow this deck down too much?

Also, what do you do against another aggro deck? Say they do the smart thing once you drop your whole hand and wait a turn and then pyroclasm and begin playing their hand? You're pretty much screwed.

I think you should include maybe 3 Ratchet Bombs just in case.

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Posted 22 February 2011 at 15:13

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Inquisition of Kosilek could definatly be really good in this deck. Without a doubt.

As for ink moth, I have basically no reason to run it. I have enough flying / overhead damage that poison counters would slow me down b/c of the mana i'd have to spend to use inkmoth.

Against burn decks like that, That's why I have counters in my sideboard. I'm thinking about sideboarding complete counters though, instead of using black removal.

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Posted 22 February 2011 at 15:24

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here you go:) you can have front page :)

this deck looks pretty sick though i must admit! i would to play it with my goblin deckXD

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Posted 22 February 2011 at 17:06

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inquisition maybe not. duress is so much better in the meta. it can take out day, planeswlakers, and alot of other things. i would however love to see 2 black sun's in here. use it, then go fetch with tezz or make an artifact a 5/5 and swing baby swing

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Posted 22 February 2011 at 17:12

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check out my control deck and tell me what you think if you want
http://www.mtgvault.com/ViewDeck.aspx?DeckID=151925

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Posted 22 February 2011 at 17:14

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you can list what you want to happen on each turn, but what if you don't draw them exactly and if your opponent attacks. maybe add some counterspells or another way to win

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Posted 22 February 2011 at 19:54

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I like the deck except for one thing. Prophetic Prism. It seems lackadasical compared to the rest of the deck. I'd suggest something else in its place. Perhaps Phyrexian Revoker? Or Runed Servitor? (love that guy)

Another thing could be Ichor Wellspring (changing it with Tezz -1 makes it an annoying threat).

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Posted 22 February 2011 at 20:15

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Yeah... It definatly does to me too. Though there has been a few times when I had all the mana I needed, but not the right type. So a mana filter + draw isn't horrible for 2... I'm just a little meh about what i'll replace it with... I'm thinking duress maybe?
I wouldn't mind preordains either tbh.. I basically always end up clearing my hand completely and having all the mana I need by turn 4 or 5.

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Posted 22 February 2011 at 22:07

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Yeah, i dropped the prisms for 3 preordains, it will get me the right mana, or a better 0 drop, and will help me to pull out my bigger kill cards like tezz and ajani... better choice imo.

and i dropped the voltaic keys for 3 inquisition of kozileks... It's great to get rid of any counters they may have around t2 or t3 when i have a free mana, and other than that, it can really slow them down, giving me the upper hand.

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Posted 23 February 2011 at 10:46

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Why Ajani?

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Posted 24 February 2011 at 07:18

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I have enough creatures that +1/+1 and vig is epic for 4 turns in a row.

Running 4 tezz's makes things rough if i get 2, and I already run 4 of other "boosters" (tempered steel and steel overseer) so if i'm running white why not get 4 turns of +1/+1 counters and vig.

if you think it's redundant, think about that i can then attack WITH steel overseer if i need to, they double block him, and take shit tons more. if they don't then i have one free attacker, and after their declare blockers step i tap him. giving me the attack AND the +1/+1 counters. (at least that's the ruling that I heard, but even if not i can just tap him at the end of their turn, or just get the extra +1/+1 counters)

the zero drops are swell, and they're great! but they're so weak. which is why I run so many "buffing" cards
3 x ajani
3 x tezz
4 x tempered steel
4 x steel overseer

that's 14 buffing cards in my deck, 6 of which are plains walkers, meaning they'll attack them with multiple creatures and i can let them kill the planeswalker then swing for game. And if it's ajani, I have vig anyways, so i can swing, AND block. :)

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Posted 24 February 2011 at 18:27

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hey would you mind giving my deck that is similar to this a check? its my newest 1 so my 40th!:p

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Posted 24 February 2011 at 10:21

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that is pretty similar lol! I definatly like it though! :D a lot!

I thought about a few of those cards, like chalice, but eventually decided it slowed down my deck too much... though the "any color" is swell. :/

i'm not 100% sure how i feel about hellkite here, but i could definatly see that when you pull it, it would win you the game. maybe i'll sideboard it in or play test it. fun addition!

as for that deck, I'm convinced that dropping the stoic rebuttle is a good idea. It slows down the deck, and needs 2 blue, which is rough in a deck that already needs 2 whites for a different card... (though i suppose that that is why you threw in the chalice)

maybe running the ajanis and tempered steels might be okay if you dropped something (idk what you have room to drop though) and added more blue control, or even black. think (like what i switched my inquisition to) go for the throat, and/or doomblade. then you only need 1 black mana and that can help you out a LOT against certain types of decks, especially ones with lots of flying.

I feel like you're deck is a lot more mid-game than mine. where i focus on heavy aggro at the beginning, your addition of more control oriented cards makes it a little unfocused. mid-game isn't bad, don't get me wrong, but it might not be AS competitive. (i'm not 100% sure though, and I'm running mine competitively tomorrow night for the first time)

I'm glad to see other people using tezz for a deck besides the pro-tour one! :D i feel like that doesn't happen enough! good luck and I hope the deck goes great for you! :D

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Posted 24 February 2011 at 18:35

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i like it but the 3 colors im not sure about tempers take 2white 1 colorless that can be a pain i guess w 3 opals that should pan out but i agree w the guy up top inkmoth are great in any artifact decks black sun cant kill it when its a land

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Posted 24 February 2011 at 13:15

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3 opals are any color, 5 lands are plains to help with that, then i have marsh flats. that's 12 different ways i can white mana, and in even a 2 color deck, that's not bad at all...


as for inkmoth, i honestly think it'll just slow down the game b/c it's colorless. I cant afford to have colorless mana in here... honestly speaking, not to mention that infecting someone to death isn't really the point of the deck.

as for black suns, when i face control, i sideboard in control. and LOTS of it.

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Posted 24 February 2011 at 18:22

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this deck is amazing, almost always draw into a good hand, and if you dont its because you get mana screwed. i love the idea behind it. check out my LIFE=GOOD deck if you are not too busy, it was on the top deck list not too long ago.

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Posted 24 February 2011 at 16:26

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thanks! and i like your's too! a lot actually. :)

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Posted 24 February 2011 at 18:20

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that is a great combo with the signal pest making them a 5/5 battle cry creature have all four out and you have an 8/5 four man ary that can only be blocked by flyers and the it is only a one cost

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Posted 24 March 2011 at 23:42

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yeah i think it works well. :) i mean, it does it's job. there are a few things i can't deal with, specifically "day of judgement" on game one in a tournament... :/ i don't have enough control for that .


but even in tournaments there's been actual times where i've swung for 10 or 12 on turn 2. :)

plus, i never see anyone play this deck or anything close to it, so it's fun being the first in my cirlce (of two stores) to play a deck i made, that is competetive in standard. :)

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Posted 28 March 2011 at 14:49

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if i can make a suggestion, why don't you replace vector asp by hex parasite, which is kind of annoying for the decks trying to control you throuh planeswalkers, you don't NEED to use his abilities, but having him here gives you the choice.

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Posted 14 August 2011 at 02:44

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